feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -94,12 +94,12 @@ bool InventoryMenu::stillValid(shared_ptr<Player> player)
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shared_ptr<ItemInstance> InventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots->at(slotIndex);
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Slot *slot = slots.at(slotIndex);
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Slot *HelmetSlot = slots->at(ARMOR_SLOT_START);
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Slot *ChestplateSlot = slots->at(ARMOR_SLOT_START+1);
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Slot *LeggingsSlot = slots->at(ARMOR_SLOT_START+2);
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Slot *BootsSlot = slots->at(ARMOR_SLOT_START+3);
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Slot *HelmetSlot = slots.at(ARMOR_SLOT_START);
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Slot *ChestplateSlot = slots.at(ARMOR_SLOT_START+1);
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Slot *LeggingsSlot = slots.at(ARMOR_SLOT_START+2);
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Slot *BootsSlot = slots.at(ARMOR_SLOT_START+3);
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if (slot != NULL && slot->hasItem())
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@@ -225,16 +225,21 @@ bool InventoryMenu::mayCombine(Slot *slot, shared_ptr<ItemInstance> item)
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return slot->mayCombine(item);
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}
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// 4J-JEV: Added for achievement 'Iron Man'.
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shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player)
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bool InventoryMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target)
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{
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shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player);
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return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);
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}
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// 4J-JEV: Added for achievement 'Iron Man'.
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shared_ptr<ItemInstance> InventoryMenu::clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped) // 4J Added looped param
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{
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shared_ptr<ItemInstance> out = AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType, player, looped);
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#ifdef _EXTENDED_ACHIEVEMENTS
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static int ironItems[4] = {Item::helmet_iron_Id,Item::chestplate_iron_Id,Item::leggings_iron_Id,Item::boots_iron_Id};
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for (int i = ARMOR_SLOT_START; i < ARMOR_SLOT_END; i++)
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{
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Slot *slot = slots->at(i);
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Slot *slot = slots.at(i);
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if ( (slot==NULL) || (!slot->hasItem()) || (slot->getItem()->getItem()->id != ironItems[i-ARMOR_SLOT_START]) )
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{
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return out;
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