feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -37,7 +37,6 @@ public:
shared_ptr<ItemInstance> getSelected();
// 4J-PB - Added for the in-game tooltips
bool IsHeldItem();
static int getSelectionSize();
private:
@@ -45,16 +44,12 @@ private:
int getSlot(int tileId, int data);
int getSlotWithRemainingSpace(shared_ptr<ItemInstance> item);
public:
int getFreeSlot();
void grabTexture(int id, int data, bool checkData, bool mayReplace);
void swapPaint(int wheel);
void clearInventory();
int clearInventory(int id, int data);
void replaceSlot(Item *item, int data);
private:
@@ -62,56 +57,37 @@ private:
public:
void tick();
bool removeResource(int type);
// 4J-PB added to get the right resource from the inventory for removal
bool removeResource(int type,int iAuxVal);
void removeResources(shared_ptr<ItemInstance> item); // 4J Added for trading
// 4J-Stu added to the get the item that would be affected by the removeResource functions
shared_ptr<ItemInstance> getResourceItem(int type);
shared_ptr<ItemInstance> getResourceItem(int type,int iAuxVal);
bool hasResource(int type);
void swapSlots(int from, int to);
bool add(shared_ptr<ItemInstance> item);
shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
float getDestroySpeed(Tile *tile);
ListTag<CompoundTag> *save(ListTag<CompoundTag> *listTag);
void load(ListTag<CompoundTag> *inventoryList);
unsigned int getContainerSize();
shared_ptr<ItemInstance> getItem(unsigned int slot);
int getName();
wstring getName();
wstring getCustomName();
bool hasCustomName();
int getMaxStackSize();
int getAttackDamage(shared_ptr<Entity> entity);
bool canDestroy(Tile *tile);
shared_ptr<ItemInstance> getArmor(int layer);
int getArmorValue();
void hurtArmor(int dmg);
void hurtArmor(float dmg);
void dropAll();
void setChanged();
bool isSame(shared_ptr<Inventory> copy);
private:
@@ -119,17 +95,13 @@ private:
public:
shared_ptr<Inventory> copy();
void setCarried(shared_ptr<ItemInstance> carried);
shared_ptr<ItemInstance> getCarried();
bool stillValid(shared_ptr<Player> player);
bool contains(shared_ptr<ItemInstance> itemInstance);
virtual void startOpen();
virtual void stopOpen();
bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
void replaceWith(shared_ptr<Inventory> other);
int countMatches(shared_ptr<ItemInstance> itemInstance); // 4J Added