feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -37,7 +37,6 @@ public:
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shared_ptr<ItemInstance> getSelected();
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// 4J-PB - Added for the in-game tooltips
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bool IsHeldItem();
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static int getSelectionSize();
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private:
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@@ -45,16 +44,12 @@ private:
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int getSlot(int tileId, int data);
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int getSlotWithRemainingSpace(shared_ptr<ItemInstance> item);
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public:
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int getFreeSlot();
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void grabTexture(int id, int data, bool checkData, bool mayReplace);
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void swapPaint(int wheel);
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void clearInventory();
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int clearInventory(int id, int data);
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void replaceSlot(Item *item, int data);
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private:
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@@ -62,56 +57,37 @@ private:
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public:
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void tick();
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bool removeResource(int type);
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// 4J-PB added to get the right resource from the inventory for removal
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bool removeResource(int type,int iAuxVal);
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void removeResources(shared_ptr<ItemInstance> item); // 4J Added for trading
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// 4J-Stu added to the get the item that would be affected by the removeResource functions
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shared_ptr<ItemInstance> getResourceItem(int type);
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shared_ptr<ItemInstance> getResourceItem(int type,int iAuxVal);
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bool hasResource(int type);
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void swapSlots(int from, int to);
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bool add(shared_ptr<ItemInstance> item);
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shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
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virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
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void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
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float getDestroySpeed(Tile *tile);
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ListTag<CompoundTag> *save(ListTag<CompoundTag> *listTag);
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void load(ListTag<CompoundTag> *inventoryList);
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unsigned int getContainerSize();
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shared_ptr<ItemInstance> getItem(unsigned int slot);
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int getName();
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wstring getName();
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wstring getCustomName();
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bool hasCustomName();
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int getMaxStackSize();
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int getAttackDamage(shared_ptr<Entity> entity);
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bool canDestroy(Tile *tile);
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shared_ptr<ItemInstance> getArmor(int layer);
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int getArmorValue();
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void hurtArmor(int dmg);
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void hurtArmor(float dmg);
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void dropAll();
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void setChanged();
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bool isSame(shared_ptr<Inventory> copy);
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private:
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@@ -119,17 +95,13 @@ private:
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public:
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shared_ptr<Inventory> copy();
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void setCarried(shared_ptr<ItemInstance> carried);
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shared_ptr<ItemInstance> getCarried();
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bool stillValid(shared_ptr<Player> player);
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bool contains(shared_ptr<ItemInstance> itemInstance);
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virtual void startOpen();
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virtual void stopOpen();
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bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
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void replaceWith(shared_ptr<Inventory> other);
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int countMatches(shared_ptr<ItemInstance> itemInstance); // 4J Added
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