feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -154,35 +154,63 @@ void Inventory::swapPaint(int wheel)
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selected -= 9;
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}
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void Inventory::clearInventory()
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int Inventory::clearInventory(int id, int data)
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{
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for (unsigned int i = 0; i < items.length; i++)
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int count = 0;
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for (int i = 0; i < items.length; i++)
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{
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shared_ptr<ItemInstance> item = items[i];
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if (item == NULL) continue;
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if (id > -1 && item->id != id) continue;
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if (data > -1 && item->getAuxValue() != data) continue;
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count += item->count;
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items[i] = nullptr;
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}
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for (unsigned int i = 0; i < armor.length; i++)
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for (int i = 0; i < armor.length; i++)
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{
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shared_ptr<ItemInstance> item = armor[i];
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if (item == NULL) continue;
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if (id > -1 && item->id != id) continue;
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if (data > -1 && item->getAuxValue() != data) continue;
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count += item->count;
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armor[i] = nullptr;
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}
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if (carried != NULL)
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{
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if (id > -1 && carried->id != id) return count;
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if (data > -1 && carried->getAuxValue() != data) return count;
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count += carried->count;
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setCarried(nullptr);
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}
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return count;
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}
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void Inventory::replaceSlot(Item *item, int data)
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{
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if (item != NULL)
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{
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int oldSlot = getSlot(item->id, data);
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if (oldSlot >= 0)
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{
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items[oldSlot] = items[selected];
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}
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// It's too easy to accidentally pick block and lose enchanted
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// items.
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// It's too easy to accidentally pick block and lose enchanted items.
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if (heldItem != NULL && heldItem->isEnchantable() && getSlot(heldItem->id, heldItem->getDamageValue()) == selected)
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{
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return;
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}
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items[selected] = shared_ptr<ItemInstance>(new ItemInstance(Item::items[item->id], 1, data));
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int oldSlot = getSlot(item->id, data);
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if (oldSlot >= 0)
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{
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int oldSlotCount = items[oldSlot]->count;
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items[oldSlot] = items[selected];
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items[selected] = shared_ptr<ItemInstance>( new ItemInstance(Item::items[item->id], oldSlotCount, data) );
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}
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else
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{
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items[selected] = shared_ptr<ItemInstance>(new ItemInstance(Item::items[item->id], 1, data));
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}
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}
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}
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@@ -324,8 +352,8 @@ void Inventory::swapSlots(int from, int to)
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bool Inventory::add(shared_ptr<ItemInstance> item)
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{
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// 4J Stu - Fix for duplication glitch
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if(item->count <= 0) return true;
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if (item == NULL) return false;
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if (item->count == 0) return false;
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if (!item->isDamaged())
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{
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@@ -364,7 +392,7 @@ bool Inventory::add(shared_ptr<ItemInstance> item)
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GenericStats::param_itemsCollected(item->id, item->getAuxValue(), item->GetCount()));
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items[slot] = ItemInstance::clone(item);
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items[slot]->popTime = Inventory::POP_TIME_DURATION;
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items[slot]->popTime = POP_TIME_DURATION;
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item->count = 0;
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return true;
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}
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@@ -549,9 +577,19 @@ shared_ptr<ItemInstance> Inventory::getItem(unsigned int slot)
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*/
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}
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int Inventory::getName()
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wstring Inventory::getName()
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{
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return IDS_INVENTORY;
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return app.GetString(IDS_INVENTORY);
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}
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wstring Inventory::getCustomName()
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{
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return L"";
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}
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bool Inventory::hasCustomName()
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{
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return false;
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}
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int Inventory::getMaxStackSize()
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@@ -559,13 +597,6 @@ int Inventory::getMaxStackSize()
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return MAX_INVENTORY_STACK_SIZE;
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}
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int Inventory::getAttackDamage(shared_ptr<Entity> entity)
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{
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shared_ptr<ItemInstance> item = getItem(selected);
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if (item != NULL) return item->getAttackDamage(entity);
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return 1;
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}
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bool Inventory::canDestroy(Tile *tile)
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{
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if (tile->material->isAlwaysDestroyable()) return true;
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@@ -595,7 +626,7 @@ int Inventory::getArmorValue()
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return val;
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}
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void Inventory::hurtArmor(int dmg)
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void Inventory::hurtArmor(float dmg)
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{
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dmg = dmg / 4;
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if (dmg < 1)
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@@ -606,7 +637,7 @@ void Inventory::hurtArmor(int dmg)
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{
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if (armor[i] != NULL && dynamic_cast<ArmorItem *>( armor[i]->getItem() ) != NULL )
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{
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armor[i]->hurt(dmg, dynamic_pointer_cast<Mob>( player->shared_from_this() ) );
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armor[i]->hurtAndBreak( (int) dmg, dynamic_pointer_cast<LivingEntity>( player->shared_from_this() ) );
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if (armor[i]->count == 0)
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{
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armor[i] = nullptr;
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@@ -699,11 +730,11 @@ bool Inventory::contains(shared_ptr<ItemInstance> itemInstance)
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{
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for (unsigned int i = 0; i < armor.length; i++)
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{
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if (armor[i] != NULL && armor[i]->equals(itemInstance)) return true;
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if (armor[i] != NULL && armor[i]->sameItem(itemInstance)) return true;
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}
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for (unsigned int i = 0; i < items.length; i++)
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{
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if (items[i] != NULL && items[i]->equals(itemInstance)) return true;
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if (items[i] != NULL && items[i]->sameItem(itemInstance)) return true;
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}
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return false;
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}
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@@ -718,6 +749,11 @@ void Inventory::stopOpen()
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// TODO Auto-generated method stub
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}
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bool Inventory::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
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{
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return true;
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}
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void Inventory::replaceWith(shared_ptr<Inventory> other)
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{
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for (int i = 0; i < items.length; i++)
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@@ -728,6 +764,8 @@ void Inventory::replaceWith(shared_ptr<Inventory> other)
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{
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armor[i] = ItemInstance::clone(other->armor[i]);
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}
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selected = other->selected;
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}
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int Inventory::countMatches(shared_ptr<ItemInstance> itemInstance)
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