feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -0,0 +1,57 @@
#include "stdafx.h"
#include "HtmlString.h"
#include <iomanip>
HtmlString::HtmlString(wstring text, eMinecraftColour hexColor, bool italics, bool indent)
{
this->text = escapeXML(text);
this->color = hexColor;
this->italics = italics;
this->indent = indent;
}
wstring HtmlString::ToString()
{
std::wstringstream ss;
if (indent)
{
ss << L"&nbsp;&nbsp;";
}
if (italics)
{
ss << "<i>";
}
eMinecraftColour color = this->color == eMinecraftColour_NOT_SET ? eHTMLColor_7 : this->color;
ss << L"<font color=\"#" << std::setfill(L'0') << std::setw(6) << std::hex << app.GetHTMLColor(color) << L"\">" << text << "</font>";
if (italics)
{
ss << "</i>";
}
return ss.str();
}
wstring HtmlString::Compose(vector<HtmlString> *strings)
{
if (strings == NULL) return L"";
std::wstringstream ss;
for(int i = 0; i < strings->size(); i++)
{
ss << strings->at(i).ToString();
// Add a break if there's another line
if (i + 1 < strings->size())
{
ss << L"<br>";
}
}
return ss.str();
}