feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -16,7 +16,7 @@ class HellFlatLevelSource : public ChunkSource
{
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
static const int CHUNK_WIDTH = 4;
private:
Random *random;
@@ -26,14 +26,14 @@ private:
Level *level;
public:
HellFlatLevelSource(Level *level, __int64 seed);
HellFlatLevelSource(Level *level, __int64 seed);
~HellFlatLevelSource();
private:
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public:
void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
LevelChunk *create(int x, int z);
LevelChunk *getChunk(int xOffs, int zOffs);
@@ -41,11 +41,12 @@ public:
public:
virtual bool hasChunk(int x, int y);
void postProcess(ChunkSource *parent, int xt, int zt);
bool save(bool force, ProgressListener *progressListener);
bool tick();
bool shouldSave();
wstring gatherStats();
void postProcess(ChunkSource *parent, int xt, int zt);
bool save(bool force, ProgressListener *progressListener);
bool tick();
bool shouldSave();
wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};