feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -10,15 +10,15 @@ HellFlatLevelSource::HellFlatLevelSource(Level *level, __int64 seed)
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int hellScale = level->getLevelData()->getHellScale();
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m_XZSize = ceil((float)xzSize / hellScale);
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this->level = level;
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this->level = level;
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random = new Random(seed);
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random = new Random(seed);
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pprandom = new Random(seed);
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}
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HellFlatLevelSource::~HellFlatLevelSource()
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{
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delete random;
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delete random;
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delete pprandom;
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}
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@@ -35,7 +35,7 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
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int block = 0;
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if ( (yc <= 6) || ( yc >= 121 ) )
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{
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block = Tile::hellRock_Id;
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block = Tile::netherRack_Id;
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}
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blocks[xc << 11 | zc << 7 | yc] = (byte) block;
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@@ -46,13 +46,13 @@ void HellFlatLevelSource::prepareHeights(int xOffs, int zOffs, byteArray blocks)
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void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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{
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < 16; x++)
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{
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for (int z = 0; z < 16; z++)
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for (int z = 0; z < 16; z++)
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{
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for (int y = Level::genDepthMinusOne; y >= 0; y--)
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for (int y = Level::genDepthMinusOne; y >= 0; y--)
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{
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int offs = (z * 16 + x) * Level::genDepth + y;
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int offs = (z * 16 + x) * Level::genDepth + y;
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// 4J Build walls around the level
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bool blockSet = false;
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@@ -93,15 +93,15 @@ void HellFlatLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks)
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if (y >= Level::genDepthMinusOne - random->nextInt(5))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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}
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blocks[offs] = (byte) Tile::unbreakable_Id;
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}
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else if (y <= 0 + random->nextInt(5))
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{
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blocks[offs] = (byte) Tile::unbreakable_Id;
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}
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}
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}
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}
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blocks[offs] = (byte) Tile::unbreakable_Id;
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}
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}
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}
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}
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}
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LevelChunk *HellFlatLevelSource::create(int x, int z)
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@@ -111,28 +111,28 @@ LevelChunk *HellFlatLevelSource::create(int x, int z)
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LevelChunk *HellFlatLevelSource::getChunk(int xOffs, int zOffs)
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{
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random->setSeed(xOffs * 341873128712l + zOffs * 132897987541l);
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random->setSeed(xOffs * 341873128712l + zOffs * 132897987541l);
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// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
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int chunksSize = Level::genDepth * 16 * 16;
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byte *tileData = (byte *)XPhysicalAlloc(chunksSize, MAXULONG_PTR, 4096, PAGE_READWRITE);
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XMemSet128(tileData,0,chunksSize);
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byteArray blocks = byteArray(tileData,chunksSize);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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prepareHeights(xOffs, zOffs, blocks);
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buildSurfaces(xOffs, zOffs, blocks);
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prepareHeights(xOffs, zOffs, blocks);
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buildSurfaces(xOffs, zOffs, blocks);
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// caveFeature->apply(this, level, xOffs, zOffs, blocks);
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// townFeature.apply(this, level, xOffs, zOffs, blocks);
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// addCaves(xOffs, zOffs, blocks);
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// addTowns(xOffs, zOffs, blocks);
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// caveFeature->apply(this, level, xOffs, zOffs, blocks);
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// townFeature.apply(this, level, xOffs, zOffs, blocks);
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// addCaves(xOffs, zOffs, blocks);
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// addTowns(xOffs, zOffs, blocks);
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// 4J - this now creates compressed block data from the blocks array passed in, so needs to be after data is finalised.
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// Also now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
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LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs);
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LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs);
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XPhysicalFree(tileData);
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return levelChunk;
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return levelChunk;
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}
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// 4J - removed & moved into its own method from getChunk, so we can call recalcHeightmap after the chunk is added into the cache. Without
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@@ -151,9 +151,9 @@ bool HellFlatLevelSource::hasChunk(int x, int y)
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void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
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{
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HeavyTile::instaFall = true;
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int xo = xt * 16;
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int zo = zt * 16;
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HeavyTile::instaFall = true;
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int xo = xt * 16;
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int zo = zt * 16;
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// 4J - added. The original java didn't do any setting of the random seed here. We'll be running our postProcess in parallel with getChunk etc. so
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// we need to use a separate random - have used the same initialisation code as used in RandomLevelSource::postProcess to make sure this random value
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@@ -163,26 +163,26 @@ void HellFlatLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
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__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
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pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
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int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
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int count = pprandom->nextInt(pprandom->nextInt(10) + 1) + 1;
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for (int i = 0; i < count; i++)
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for (int i = 0; i < count; i++)
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{
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int x = xo + pprandom->nextInt(16) + 8;
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int y = pprandom->nextInt(Level::genDepth - 8) + 4;
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int z = zo + pprandom->nextInt(16) + 8;
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HellFireFeature().place(level, pprandom, x, y, z);
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}
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int x = xo + pprandom->nextInt(16) + 8;
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int y = pprandom->nextInt(Level::genDepth - 8) + 4;
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int z = zo + pprandom->nextInt(16) + 8;
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HellFireFeature().place(level, pprandom, x, y, z);
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}
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count = pprandom->nextInt(pprandom->nextInt(10) + 1);
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for (int i = 0; i < count; i++)
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count = pprandom->nextInt(pprandom->nextInt(10) + 1);
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for (int i = 0; i < count; i++)
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{
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int x = xo + pprandom->nextInt(16) + 8;
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int y = pprandom->nextInt(Level::genDepth - 8) + 4;
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int z = zo + pprandom->nextInt(16) + 8;
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LightGemFeature().place(level, pprandom, x, y, z);
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}
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int x = xo + pprandom->nextInt(16) + 8;
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int y = pprandom->nextInt(Level::genDepth - 8) + 4;
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int z = zo + pprandom->nextInt(16) + 8;
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LightGemFeature().place(level, pprandom, x, y, z);
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}
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HeavyTile::instaFall = false;
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HeavyTile::instaFall = false;
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app.processSchematics(parent->getChunk(xt,zt));
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@@ -210,15 +210,19 @@ wstring HellFlatLevelSource::gatherStats()
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vector<Biome::MobSpawnerData *> *HellFlatLevelSource::getMobsAt(MobCategory *mobCategory, int x, int y, int z)
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{
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Biome *biome = level->getBiome(x, z);
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if (biome == NULL)
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{
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return NULL;
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}
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return biome->getMobs(mobCategory);
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Biome *biome = level->getBiome(x, z);
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if (biome == NULL)
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{
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return NULL;
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}
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return biome->getMobs(mobCategory);
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}
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TilePos *HellFlatLevelSource::findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z)
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{
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return NULL;
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}
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void HellFlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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{
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}
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