feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -14,22 +14,19 @@ void HangingEntity::_init(Level *level)
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checkInterval = 0;
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dir = 0;
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xTile = yTile = zTile = 0;
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this->heightOffset = 0;
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this->setSize(0.5f, 0.5f);
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}
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HangingEntity::HangingEntity(Level *level) : Entity( level )
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{
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_init(level);
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this->heightOffset = 0;
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this->setSize(0.5f, 0.5f);
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}
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HangingEntity::HangingEntity(Level *level, int xTile, int yTile, int zTile, int dir) : Entity( level )
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{
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_init(level);
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//motive = NULL;
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this->heightOffset = 0;
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this->setSize(0.5f, 0.5f);
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this->xTile = xTile;
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this->yTile = yTile;
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this->zTile = zTile;
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@@ -38,7 +35,7 @@ HangingEntity::HangingEntity(Level *level, int xTile, int yTile, int zTile, int
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void HangingEntity::setDir(int dir)
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{
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this->dir = dir;
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this->yRotO = this->yRot = (float)(dir * 90);
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yRotO = yRot = (float)(dir * 90);
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float w = (float)getWidth();
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float h = (float)getHeight();
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@@ -75,7 +72,7 @@ void HangingEntity::setDir(int dir)
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if (dir == Direction::EAST) z -= offs(getWidth());
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y += offs(getHeight());
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this->setPos(x, y, z);
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setPos(x, y, z);
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float ss = -(0.5f / 16.0f);
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@@ -98,13 +95,16 @@ float HangingEntity::offs(int w)
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void HangingEntity::tick()
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{
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if (checkInterval++ == 20 * 5 && !level->isClientSide)//isClientSide)
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xo = x;
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yo = y;
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zo = z;
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if (checkInterval++ == 20 * 5 && !level->isClientSide)
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{
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checkInterval = 0;
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if (!removed && !survives())
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{
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remove();
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dropItem();
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dropItem(nullptr);
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}
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}
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}
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@@ -156,7 +156,7 @@ bool HangingEntity::survives()
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for (AUTO_VAR(it, entities->begin()); it != itEnd; it++)
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{
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shared_ptr<Entity> e = (*it);
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if(dynamic_pointer_cast<HangingEntity>(e) != NULL)
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if( e->instanceof(eTYPE_HANGING_ENTITY) )
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{
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return false;
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}
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@@ -181,15 +181,16 @@ bool HangingEntity::skipAttackInteraction(shared_ptr<Entity> source)
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return false;
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}
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bool HangingEntity::hurt(DamageSource *source, int damage)
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bool HangingEntity::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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if (!removed && !level->isClientSide)
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{
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if (dynamic_cast<EntityDamageSource *>(source) != NULL)
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{
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shared_ptr<Entity> sourceEntity = source->getDirectEntity();
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if (dynamic_pointer_cast<Player>(sourceEntity) != NULL && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
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if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
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{
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return false;
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}
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@@ -200,7 +201,7 @@ bool HangingEntity::hurt(DamageSource *source, int damage)
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shared_ptr<Player> player = nullptr;
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shared_ptr<Entity> e = source->getEntity();
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if (e!=NULL && ((e->GetType() & eTYPE_PLAYER)!=0) ) // check if it's serverplayer or player
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if ( (e!=NULL) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
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{
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player = dynamic_pointer_cast<Player>( e );
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}
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@@ -210,7 +211,7 @@ bool HangingEntity::hurt(DamageSource *source, int damage)
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return true;
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}
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dropItem();
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dropItem(nullptr);
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}
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return true;
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}
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@@ -221,7 +222,7 @@ void HangingEntity::move(double xa, double ya, double za, bool noEntityCubes)
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if (!level->isClientSide && !removed && (xa * xa + ya * ya + za * za) > 0)
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{
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remove();
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dropItem();
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dropItem(nullptr);
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}
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}
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@@ -230,7 +231,7 @@ void HangingEntity::push(double xa, double ya, double za)
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if (!level->isClientSide && !removed && (xa * xa + ya * ya + za * za) > 0)
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{
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remove();
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dropItem();
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dropItem(nullptr);
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}
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}
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@@ -289,4 +290,7 @@ void HangingEntity::readAdditionalSaveData(CompoundTag *tag)
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setDir(dir);
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}
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bool HangingEntity::repositionEntityAfterLoad()
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{
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return false;
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}
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