feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,17 +6,6 @@
#include "net.minecraft.stats.h"
#include "Facing.h"
/*package net.minecraft.world.level.tile;
import java.util.*;
import net.minecraft.Facing;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.*;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.AABB;*/
HalfSlabTile::HalfSlabTile(int id, bool fullSize, Material *material) : Tile(id, material, fullSize)
{
@@ -98,41 +87,41 @@ int HalfSlabTile::getResourceCount(Random *random)
int HalfSlabTile::getSpawnResourcesAuxValue(int data)
{
return data & TYPE_MASK;
return data & TYPE_MASK;
}
bool HalfSlabTile::isCubeShaped()
{
return fullSize;
return fullSize;
}
bool HalfSlabTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (fullSize) return Tile::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
if (face != Facing::UP && face != Facing::DOWN && !Tile::shouldRenderFace(level, x, y, z, face))
{
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
boolean isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile::isHalfSlab(int tileId)
@@ -140,4 +129,24 @@ bool HalfSlabTile::isHalfSlab(int tileId)
return tileId == Tile::stoneSlabHalf_Id || tileId == Tile::woodSlabHalf_Id;
}
int HalfSlabTile::cloneTileData(Level *level, int x, int y, int z)
{
return Tile::cloneTileData(level, x, y, z) & TYPE_MASK;
}
int HalfSlabTile::cloneTileId(Level *level, int x, int y, int z)
{
if (isHalfSlab(id))
{
return id;
}
if (id == Tile::stoneSlab_Id)
{
return Tile::stoneSlabHalf_Id;
}
if (id == Tile::woodSlab_Id)
{
return Tile::woodSlabHalf_Id;
}
return Tile::stoneSlabHalf_Id;
}