feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -7,23 +7,32 @@ EGameCommand GameModeCommand::getId()
return eGameCommand_GameMode;
}
int GameModeCommand::getPermissionLevel()
{
return LEVEL_GAMEMASTERS;
}
void GameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0)
//{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// Player player = args.length >= 2 ? getPlayer(args[1]) : convertSourceToPlayer(source);
// Player player = args.length >= 2 ? convertToPlayer(source, args[1]) : convertSourceToPlayer(source);
// player.setGameMode(newMode);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// String mode = I18n.get("gameMode." + newMode.getName());
// ChatMessageComponent mode = ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
// if (player != source) {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode);
// } else {
// logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode);
// }
// return;
//}
//throw new UsageException("commands.gamemode.usage");
}
GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, const wstring &name)
@@ -38,16 +47,4 @@ GameType *GameModeCommand::getModeForString(shared_ptr<CommandSender> source, co
//} else {
// return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2));
//}
}
shared_ptr<Player> GameModeCommand::getPlayer(PlayerUID playerId)
{
return nullptr;
//Player player = MinecraftServer.getInstance().getPlayers().getPlayer(name);
//if (player == null) {
// throw new PlayerNotFoundException();
//} else {
// return player;
//}
}