feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -13,9 +13,9 @@ FoodData::FoodData()
exhaustionLevel = 0;
tickTimer = 0;
this->foodLevel = FoodConstants::MAX_FOOD;
this->lastFoodLevel = FoodConstants::MAX_FOOD;
this->saturationLevel = FoodConstants::START_SATURATION;
foodLevel = FoodConstants::MAX_FOOD;
lastFoodLevel = FoodConstants::MAX_FOOD;
saturationLevel = FoodConstants::START_SATURATION;
}
void FoodData::eat(int food, float saturationModifier)
@@ -50,9 +50,9 @@ void FoodData::tick(shared_ptr<Player> player)
}
}
// 4J Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion
// but I think we should deplete it to heal
if(player->isAllowedToIgnoreExhaustion())
// 4J: Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion
// but I think we should deplete it to heal. Don't heal if natural regen is disabled
if(player->isAllowedToIgnoreExhaustion() && player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION))
{
if(foodLevel > 0 && player->isHurt())
{
@@ -65,12 +65,13 @@ void FoodData::tick(shared_ptr<Player> player)
}
}
}
else if (foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt())
else if (player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION) && foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt())
{
tickTimer++;
if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT)
{
player->heal(1);
addExhaustion(FoodConstants::EXHAUSTION_HEAL);
tickTimer = 0;
}
}
@@ -145,15 +146,15 @@ float FoodData::getSaturationLevel()
void FoodData::setFoodLevel(int food)
{
this->foodLevel = food;
foodLevel = food;
}
void FoodData::setSaturation(float saturation)
{
this->saturationLevel = saturation;
saturationLevel = saturation;
}
void FoodData::setExhaustion(float exhaustion)
{
this->exhaustionLevel = exhaustion;
exhaustionLevel = exhaustion;
}