feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -13,9 +13,9 @@ FoodData::FoodData()
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exhaustionLevel = 0;
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tickTimer = 0;
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this->foodLevel = FoodConstants::MAX_FOOD;
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this->lastFoodLevel = FoodConstants::MAX_FOOD;
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this->saturationLevel = FoodConstants::START_SATURATION;
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foodLevel = FoodConstants::MAX_FOOD;
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lastFoodLevel = FoodConstants::MAX_FOOD;
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saturationLevel = FoodConstants::START_SATURATION;
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}
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void FoodData::eat(int food, float saturationModifier)
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@@ -50,9 +50,9 @@ void FoodData::tick(shared_ptr<Player> player)
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}
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}
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// 4J Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion
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// but I think we should deplete it to heal
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if(player->isAllowedToIgnoreExhaustion())
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// 4J: Added - Allow host to disable using hunger. We don't deplete the hunger bar due to exhaustion
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// but I think we should deplete it to heal. Don't heal if natural regen is disabled
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if(player->isAllowedToIgnoreExhaustion() && player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION))
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{
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if(foodLevel > 0 && player->isHurt())
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{
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@@ -65,12 +65,13 @@ void FoodData::tick(shared_ptr<Player> player)
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}
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}
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}
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else if (foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt())
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else if (player->level->getGameRules()->getBoolean(GameRules::RULE_NATURAL_REGENERATION) && foodLevel >= FoodConstants::HEAL_LEVEL && player->isHurt())
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{
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tickTimer++;
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if (tickTimer >= FoodConstants::HEALTH_TICK_COUNT)
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{
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player->heal(1);
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addExhaustion(FoodConstants::EXHAUSTION_HEAL);
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tickTimer = 0;
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}
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}
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@@ -145,15 +146,15 @@ float FoodData::getSaturationLevel()
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void FoodData::setFoodLevel(int food)
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{
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this->foodLevel = food;
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foodLevel = food;
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}
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void FoodData::setSaturation(float saturation)
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{
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this->saturationLevel = saturation;
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saturationLevel = saturation;
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}
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void FoodData::setExhaustion(float exhaustion)
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{
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this->exhaustionLevel = exhaustion;
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exhaustionLevel = exhaustion;
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}
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