feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,35 +3,36 @@
class FoodConstants
{
public:
static const int MAX_FOOD;
static const float MAX_SATURATION;
static const float START_SATURATION;
static const float SATURATION_FLOOR;
static const int MAX_FOOD;
static const float MAX_SATURATION;
static const float START_SATURATION;
static const float SATURATION_FLOOR;
// this value modifies how quickly food is dropped
static const float EXHAUSTION_DROP;
// this value modifies how quickly food is dropped
static const float EXHAUSTION_DROP;
// number of game ticks to change health because of food
static const int HEALTH_TICK_COUNT;
// number of game ticks to change health because of food
static const int HEALTH_TICK_COUNT;
static const int HEAL_LEVEL;
static const int STARVE_LEVEL;
static const int HEAL_LEVEL;
static const int STARVE_LEVEL;
// some saturation guidelines
static const float FOOD_SATURATION_POOR;
static const float FOOD_SATURATION_LOW;
static const float FOOD_SATURATION_NORMAL;
static const float FOOD_SATURATION_GOOD;
static const float FOOD_SATURATION_MAX;
static const float FOOD_SATURATION_SUPERNATURAL;
// some saturation guidelines
static const float FOOD_SATURATION_POOR;
static const float FOOD_SATURATION_LOW;
static const float FOOD_SATURATION_NORMAL;
static const float FOOD_SATURATION_GOOD;
static const float FOOD_SATURATION_MAX;
static const float FOOD_SATURATION_SUPERNATURAL;
// some exhaustion guidelines
static const float EXHAUSTION_JUMP;
static const float EXHAUSTION_SPRINT_JUMP;
static const float EXHAUSTION_MINE;
static const float EXHAUSTION_ATTACK;
static const float EXHAUSTION_DAMAGE;
static const float EXHAUSTION_WALK;
static const float EXHAUSTION_SPRINT;
static const float EXHAUSTION_SWIM;
// some exhaustion guidelines
static const float EXHAUSTION_HEAL;
static const float EXHAUSTION_JUMP;
static const float EXHAUSTION_SPRINT_JUMP;
static const float EXHAUSTION_MINE;
static const float EXHAUSTION_ATTACK;
static const float EXHAUSTION_DAMAGE;
static const float EXHAUSTION_WALK;
static const float EXHAUSTION_SPRINT;
static const float EXHAUSTION_SWIM;
};