feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,5 +1,6 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.dimension.h"
#include "FlowerFeature.h"
#include "net.minecraft.world.level.tile.h"
@@ -22,19 +23,19 @@ bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
}
}
for (int i = 0; i < 64; i++)
for (int i = 0; i < 64; i++)
{
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2))
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne))
{
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
{
level->setTileNoUpdate(x2, y2, z2, tile);
}
}
}
level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS);
}
}
}
return true;
return true;
}