feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
46
Minecraft.World/FireworksRecipe.h
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46
Minecraft.World/FireworksRecipe.h
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#pragma once
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#include "Recipy.h"
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class FireworksRecipe : public Recipy
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{
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private:
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//shared_ptr<ItemInstance> resultItem;
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// 4J added so we can have separate contexts and rleBuf for different threads
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class ThreadStorage
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{
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public:
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shared_ptr<ItemInstance> resultItem;
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ThreadStorage();
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};
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static DWORD tlsIdx;
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static ThreadStorage *tlsDefault;
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void setResultItem(shared_ptr<ItemInstance> item);
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public:
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// Each new thread that needs to use Compression will need to call one of the following 2 functions, to either create its own
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// local storage, or share the default storage already allocated by the main thread
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static void CreateNewThreadStorage();
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static void UseDefaultThreadStorage();
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static void ReleaseThreadStorage();
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public:
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FireworksRecipe();
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bool matches(shared_ptr<CraftingContainer> craftSlots, Level *level);
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shared_ptr<ItemInstance> assemble(shared_ptr<CraftingContainer> craftSlots);
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int size();
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const ItemInstance *getResultItem();
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virtual const int getGroup() { return 0; }
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// 4J-PB
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virtual bool requires(int iRecipe) { return false; };
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virtual void requires(INGREDIENTS_REQUIRED *pIngReq) {};
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// 4J Added
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static void updatePossibleRecipes(shared_ptr<CraftingContainer> craftSlots, bool *firework, bool *charge, bool *fade);
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static bool isValidIngredient(shared_ptr<ItemInstance> item, bool firework, bool charge, bool fade);
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};
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