feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
43
Minecraft.World/FireworksMenu.h
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43
Minecraft.World/FireworksMenu.h
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#pragma once
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#include "AbstractContainerMenu.h"
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class CraftingContainer;
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class Container;
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class FireworksMenu : public AbstractContainerMenu
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{
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// 4J Stu Made these public for UI menus, perhaps should make friend class?
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public:
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static const int RESULT_SLOT = 0;
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static const int CRAFT_SLOT_START = 1;
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static const int CRAFT_SLOT_END = CRAFT_SLOT_START + 9;
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static const int INV_SLOT_START = CRAFT_SLOT_END;
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static const int INV_SLOT_END = INV_SLOT_START + (9*3);
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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public:
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shared_ptr<CraftingContainer> craftSlots;
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shared_ptr<Container> resultSlots;
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private:
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Level *level;
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int x, y, z;
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bool m_canMakeFireworks;
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bool m_canMakeCharge;
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bool m_canMakeFade;
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public:
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FireworksMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt);
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virtual void slotsChanged();// 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things
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virtual void removed(shared_ptr<Player> player);
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virtual bool stillValid(shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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virtual bool canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target);
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// 4J Added
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virtual bool isValidIngredient(shared_ptr<ItemInstance> item, int slotId);
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};
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