feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -13,19 +13,19 @@ public:
static const wstring TEXTURE_SECOND;
static const int FLAME_INSTANT = 60;
static const int FLAME_EASY = 30;
static const int FLAME_MEDIUM = 15;
static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100;
static const int BURN_EASY = 60;
static const int BURN_MEDIUM = 20;
static const int BURN_HARD = 5;
static const int BURN_NEVER = 0;
static const int FLAME_EASY = 30;
static const int FLAME_MEDIUM = 15;
static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100;
static const int BURN_EASY = 60;
static const int BURN_MEDIUM = 20;
static const int BURN_HARD = 5;
static const int BURN_NEVER = 0;
private:
int *flameOdds;
int *burnOdds;
int *flameOdds;
int *burnOdds;
Icon **icons;
protected:
FireTile(int id);
@@ -36,17 +36,19 @@ private:
void setFlammable(int id, int flame, int burn);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getTickDelay();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getTickDelay(Level *level);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual bool canInstantlyTick();
private:
void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
bool isValidFireLocation(Level *level, int x, int y, int z);
int getFireOdds(Level *level, int x, int y, int z);
bool isValidFireLocation(Level *level, int x, int y, int z);
int getFireOdds(Level *level, int x, int y, int z);
public:
virtual bool mayPick();
bool canBurn(LevelSource *level, int x, int y, int z);