feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -13,19 +13,19 @@ public:
|
||||
static const wstring TEXTURE_SECOND;
|
||||
|
||||
static const int FLAME_INSTANT = 60;
|
||||
static const int FLAME_EASY = 30;
|
||||
static const int FLAME_MEDIUM = 15;
|
||||
static const int FLAME_HARD = 5;
|
||||
|
||||
static const int BURN_INSTANT = 100;
|
||||
static const int BURN_EASY = 60;
|
||||
static const int BURN_MEDIUM = 20;
|
||||
static const int BURN_HARD = 5;
|
||||
static const int BURN_NEVER = 0;
|
||||
static const int FLAME_EASY = 30;
|
||||
static const int FLAME_MEDIUM = 15;
|
||||
static const int FLAME_HARD = 5;
|
||||
|
||||
static const int BURN_INSTANT = 100;
|
||||
static const int BURN_EASY = 60;
|
||||
static const int BURN_MEDIUM = 20;
|
||||
static const int BURN_HARD = 5;
|
||||
static const int BURN_NEVER = 0;
|
||||
|
||||
private:
|
||||
int *flameOdds;
|
||||
int *burnOdds;
|
||||
int *flameOdds;
|
||||
int *burnOdds;
|
||||
Icon **icons;
|
||||
protected:
|
||||
FireTile(int id);
|
||||
@@ -36,17 +36,19 @@ private:
|
||||
void setFlammable(int id, int flame, int burn);
|
||||
public:
|
||||
virtual AABB *getAABB(Level *level, int x, int y, int z);
|
||||
virtual bool blocksLight();
|
||||
virtual bool isSolidRender(bool isServerLevel = false);
|
||||
virtual bool isCubeShaped();
|
||||
virtual int getRenderShape();
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual int getTickDelay();
|
||||
virtual void tick(Level *level, int x, int y, int z, Random *random);
|
||||
virtual bool blocksLight();
|
||||
virtual bool isSolidRender(bool isServerLevel = false);
|
||||
virtual bool isCubeShaped();
|
||||
virtual int getRenderShape();
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual int getTickDelay(Level *level);
|
||||
virtual void tick(Level *level, int x, int y, int z, Random *random);
|
||||
virtual bool canInstantlyTick();
|
||||
|
||||
private:
|
||||
void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
|
||||
bool isValidFireLocation(Level *level, int x, int y, int z);
|
||||
int getFireOdds(Level *level, int x, int y, int z);
|
||||
bool isValidFireLocation(Level *level, int x, int y, int z);
|
||||
int getFireOdds(Level *level, int x, int y, int z);
|
||||
public:
|
||||
virtual bool mayPick();
|
||||
bool canBurn(LevelSource *level, int x, int y, int z);
|
||||
|
||||
Reference in New Issue
Block a user