feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -1,6 +1,6 @@
#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.h"
#include "FenceTile.h"
@@ -9,73 +9,89 @@ FenceTile::FenceTile(int id, const wstring &texture, Material *material) : Tile(
this->texture = texture;
}
AABB *FenceTile::getAABB(Level *level, int x, int y, int z)
void FenceTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source)
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
if (n)
{
north = 0;
}
if (s)
north = 0;
}
if (s)
{
south = 1;
}
if (w)
south = 1;
}
if (n || s)
{
west = 0;
}
if (e)
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
north = 6.0f / 16.0f;
south = 10.0f / 16.0f;
if (w)
{
east = 1;
}
west = 0;
}
if (e)
{
east = 1;
}
if (w || e || (!n && !s))
{
setShape(west, 0, north, east, 1.5f, south);
Tile::addAABBs(level, x, y, z, box, boxes, source);
}
return AABB::newTemp(x + west, y, z + north, x + east, y + 1.5f, z + south);
if (n)
{
north = 0;
}
if (s)
{
south = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
void FenceTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
bool w = connectsTo(level, x - 1, y, z);
bool e = connectsTo(level, x + 1, y, z);
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
float west = 6.0f / 16.0f;
float east = 10.0f / 16.0f;
float north = 6.0f / 16.0f;
float south = 10.0f / 16.0f;
if (n)
if (n)
{
north = 0;
}
if (s)
north = 0;
}
if (s)
{
south = 1;
}
if (w)
south = 1;
}
if (w)
{
west = 0;
}
if (e)
west = 0;
}
if (e)
{
east = 1;
}
east = 1;
}
setShape(west, 0, north, east, 1.0f, south);
}
bool FenceTile::blocksLight()
{
return false;
setShape(west, 0, north, east, 1.0f, south);
}
bool FenceTile::isSolidRender(bool isServerLevel)
@@ -100,20 +116,20 @@ int FenceTile::getRenderShape()
bool FenceTile::connectsTo(LevelSource *level, int x, int y, int z)
{
int tile = level->getTile(x, y, z);
if (tile == id || tile == Tile::fenceGate_Id)
int tile = level->getTile(x, y, z);
if (tile == id || tile == Tile::fenceGate_Id)
{
return true;
}
Tile *tileInstance = Tile::tiles[tile];
if (tileInstance != NULL)
return true;
}
Tile *tileInstance = Tile::tiles[tile];
if (tileInstance != NULL)
{
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
if (tileInstance->material->isSolidBlocking() && tileInstance->isCubeShaped())
{
return tileInstance->material != Material::vegetable;
}
}
return false;
return tileInstance->material != Material::vegetable;
}
}
return false;
}
bool FenceTile::isFence(int tile)
@@ -129,4 +145,14 @@ void FenceTile::registerIcons(IconRegister *iconRegister)
bool FenceTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
{
return true;
}
bool FenceTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (level->isClientSide) return true;
if (LeashItem::bindPlayerMobs(player, level, x, y, z))
{
return true;
}
return false;
}