feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -16,17 +16,17 @@ Icon *FenceGateTile::getTexture(int face, int data)
bool FenceGateTile::mayPlace(Level *level, int x, int y, int z)
{
if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
return Tile::mayPlace(level, x, y, z);
if (!level->getMaterial(x, y - 1, z)->isSolid()) return false;
return Tile::mayPlace(level, x, y, z);
}
AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
if (isOpen(data))
int data = level->getData(x, y, z);
if (isOpen(data))
{
return NULL;
}
return NULL;
}
// 4J Brought forward change from 1.2.3 to fix hit box rotation
if (data == Direction::NORTH || data == Direction::SOUTH)
{
@@ -75,38 +75,39 @@ int FenceGateTile::getRenderShape()
return Tile::SHAPE_FENCE_GATE;
}
void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void FenceGateTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
level->setData(x, y, z, dir);
int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3)) % 4;
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
}
bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly )
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly
return false;
}
int data = level->getData(x, y, z);
if (isOpen(data))
int data = level->getData(x, y, z);
if (isOpen(data))
{
level->setData(x, y, z, data & ~OPEN_BIT);
}
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
}
else
{
// open the door from the player
int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
int current = getDirection(data);
if (current == ((dir + 2) % 4)) {
data = dir;
}
level->setData(x, y, z, data | OPEN_BIT);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
// open the door from the player
int dir = (((Mth::floor(player->yRot * 4 / (360) + 0.5)) & 3)) % 4;
int current = getDirection(data);
if (current == ((dir + 2) % 4))
{
data = dir;
}
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
}
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
return true;
}
void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
@@ -120,12 +121,12 @@ void FenceGateTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (signal && !isOpen(data))
{
level->setData(x, y, z, data | OPEN_BIT);
level->setData(x, y, z, data | OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
else if (!signal && isOpen(data))
{
level->setData(x, y, z, data & ~OPEN_BIT);
level->setData(x, y, z, data & ~OPEN_BIT, Tile::UPDATE_CLIENTS);
level->levelEvent(nullptr, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0);
}
}