feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -8,18 +8,18 @@
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FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender())
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{
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iconWet = NULL;
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iconWet = NULL;
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iconDry = NULL;
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setTicking(true);
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updateDefaultShape();
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setLightBlock(255);
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setTicking(true);
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updateDefaultShape();
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setLightBlock(255);
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}
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// 4J Added override
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void FarmTile::updateDefaultShape()
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{
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setShape(0, 0, 0, 1, 15 / 16.0f, 1);
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setShape(0, 0, 0, 1, 15 / 16.0f, 1);
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}
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AABB *FarmTile::getAABB(Level *level, int x, int y, int z)
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@@ -39,7 +39,7 @@ bool FarmTile::isCubeShaped()
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Icon *FarmTile::getTexture(int face, int data)
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{
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if (face == Facing::UP)
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if (face == Facing::UP)
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{
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if(data > 0)
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{
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@@ -50,28 +50,30 @@ Icon *FarmTile::getTexture(int face, int data)
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return iconDry;
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}
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}
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return Tile::dirt->getTexture(face);
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return Tile::dirt->getTexture(face);
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}
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void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
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if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
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{
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level->setData(x, y, z, 7);
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} else
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level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
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}
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else
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{
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int moisture = level->getData(x, y, z);
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if (moisture > 0)
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int moisture = level->getData(x, y, z);
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if (moisture > 0)
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{
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level->setData(x, y, z, moisture - 1);
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} else
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level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
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}
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else
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{
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if (!isUnderCrops(level, x, y, z))
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if (!isUnderCrops(level, x, y, z))
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{
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level->setTile(x, y, z, Tile::dirt_Id);
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}
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}
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}
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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}
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}
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void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
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@@ -80,49 +82,59 @@ void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> enti
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// We should not be setting tiles on the client based on random values!
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if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
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{
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// Fix for #60547 - TU7: Content: Gameplay: Players joining a game can destroy crops even with Trust Players option disabled.
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if(player == NULL || player->isAllowedToMine()) level->setTile(x, y, z, Tile::dirt_Id);
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}
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if(entity->instanceof(eTYPE_PLAYER))
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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if(!player->isAllowedToMine())
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{
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return;
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}
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}
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else if (!level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
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{
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return;
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}
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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bool FarmTile::isUnderCrops(Level *level, int x, int y, int z)
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{
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int r = 0;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++)
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int r = 0;
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for (int xx = x - r; xx <= x + r; xx++)
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for (int zz = z - r; zz <= z + r; zz++)
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{
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int tile = level->getTile(xx, y + 1, zz);
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if (tile == Tile::crops_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
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int tile = level->getTile(xx, y + 1, zz);
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if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
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{
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return true;
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}
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}
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return false;
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return true;
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}
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}
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return false;
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}
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bool FarmTile::isNearWater(Level *level, int x, int y, int z)
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{
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for (int xx = x - 4; xx <= x + 4; xx++)
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for (int yy = y; yy <= y + 1; yy++)
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for (int zz = z - 4; zz <= z + 4; zz++)
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for (int xx = x - 4; xx <= x + 4; xx++)
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for (int yy = y; yy <= y + 1; yy++)
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for (int zz = z - 4; zz <= z + 4; zz++)
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{
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if (level->getMaterial(xx, yy, zz) == Material::water)
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if (level->getMaterial(xx, yy, zz) == Material::water)
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{
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return true;
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}
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}
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return false;
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return true;
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}
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}
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return false;
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}
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void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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Tile::neighborChanged(level, x, y, z, type);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above->isSolid())
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Tile::neighborChanged(level, x, y, z, type);
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Material *above = level->getMaterial(x, y + 1, z);
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if (above->isSolid())
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{
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level->setTile(x, y, z, Tile::dirt_Id);
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}
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level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
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}
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}
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bool FarmTile::blocksLight()
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