feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -8,18 +8,18 @@
FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender())
{
iconWet = NULL;
iconWet = NULL;
iconDry = NULL;
setTicking(true);
updateDefaultShape();
setLightBlock(255);
setTicking(true);
updateDefaultShape();
setLightBlock(255);
}
// 4J Added override
void FarmTile::updateDefaultShape()
{
setShape(0, 0, 0, 1, 15 / 16.0f, 1);
setShape(0, 0, 0, 1, 15 / 16.0f, 1);
}
AABB *FarmTile::getAABB(Level *level, int x, int y, int z)
@@ -39,7 +39,7 @@ bool FarmTile::isCubeShaped()
Icon *FarmTile::getTexture(int face, int data)
{
if (face == Facing::UP)
if (face == Facing::UP)
{
if(data > 0)
{
@@ -50,28 +50,30 @@ Icon *FarmTile::getTexture(int face, int data)
return iconDry;
}
}
return Tile::dirt->getTexture(face);
return Tile::dirt->getTexture(face);
}
void FarmTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z))
{
level->setData(x, y, z, 7);
} else
level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS);
}
else
{
int moisture = level->getData(x, y, z);
if (moisture > 0)
int moisture = level->getData(x, y, z);
if (moisture > 0)
{
level->setData(x, y, z, moisture - 1);
} else
level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS);
}
else
{
if (!isUnderCrops(level, x, y, z))
if (!isUnderCrops(level, x, y, z))
{
level->setTile(x, y, z, Tile::dirt_Id);
}
}
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
}
}
void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance)
@@ -80,49 +82,59 @@ void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> enti
// We should not be setting tiles on the client based on random values!
if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f))
{
// Fix for #60547 - TU7: Content: Gameplay: Players joining a game can destroy crops even with Trust Players option disabled.
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if(player == NULL || player->isAllowedToMine()) level->setTile(x, y, z, Tile::dirt_Id);
}
if(entity->instanceof(eTYPE_PLAYER))
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
if(!player->isAllowedToMine())
{
return;
}
}
else if (!level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING))
{
return;
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::isUnderCrops(Level *level, int x, int y, int z)
{
int r = 0;
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++)
int r = 0;
for (int xx = x - r; xx <= x + r; xx++)
for (int zz = z - r; zz <= z + r; zz++)
{
int tile = level->getTile(xx, y + 1, zz);
if (tile == Tile::crops_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
int tile = level->getTile(xx, y + 1, zz);
if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id)
{
return true;
}
}
return false;
return true;
}
}
return false;
}
bool FarmTile::isNearWater(Level *level, int x, int y, int z)
{
for (int xx = x - 4; xx <= x + 4; xx++)
for (int yy = y; yy <= y + 1; yy++)
for (int zz = z - 4; zz <= z + 4; zz++)
for (int xx = x - 4; xx <= x + 4; xx++)
for (int yy = y; yy <= y + 1; yy++)
for (int zz = z - 4; zz <= z + 4; zz++)
{
if (level->getMaterial(xx, yy, zz) == Material::water)
if (level->getMaterial(xx, yy, zz) == Material::water)
{
return true;
}
}
return false;
return true;
}
}
return false;
}
void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
Tile::neighborChanged(level, x, y, z, type);
Material *above = level->getMaterial(x, y + 1, z);
if (above->isSolid())
Tile::neighborChanged(level, x, y, z, type);
Material *above = level->getMaterial(x, y + 1, z);
if (above->isSolid())
{
level->setTile(x, y, z, Tile::dirt_Id);
}
level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
}
}
bool FarmTile::blocksLight()