feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,5 +1,7 @@
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#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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@@ -69,9 +71,11 @@ void Explosion::explode()
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int t = level->getTile(xt, yt, zt);
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if (t > 0)
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{
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remainingPower -= (Tile::tiles[t]->getExplosionResistance(source) + 0.3f) * stepSize;
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Tile *tile = Tile::tiles[t];
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float resistance = source != NULL ? source->getTileExplosionResistance(this, level, xt, yt, zt, tile) : tile->getExplosionResistance(source);
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remainingPower -= (resistance + 0.3f) * stepSize;
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}
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if (remainingPower > 0)
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if (remainingPower > 0&& (source == NULL || source->shouldTileExplode(this, level, xt, yt, zt, t, remainingPower)))
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{
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toBlow.insert(TilePos(xt, yt, zt));
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}
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@@ -142,16 +146,17 @@ void Explosion::explode()
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double sp = level->getSeenPercent(center, e->bb);
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double pow = (1 - dist) * sp;
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if(canDamage) e->hurt(DamageSource::explosion, (int) ((pow * pow + pow) / 2 * 8 * r + 1));
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if(canDamage) e->hurt(DamageSource::explosion(this), (int) ((pow * pow + pow) / 2 * 8 * r + 1));
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double push = pow;
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e->xd += xa * push;
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e->yd += ya * push;
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e->zd += za * push;
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double kbPower = ProtectionEnchantment::getExplosionKnockbackAfterDampener(e, pow);
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e->xd += xa *kbPower;
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e->yd += ya *kbPower;
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e->zd += za *kbPower;
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
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if (player != NULL)
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if (e->instanceof(eTYPE_PLAYER))
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
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//app.DebugPrintf("Adding player knockback (%f,%f,%f)\n", xa * pow, ya * pow, za * pow);
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hitPlayers.insert( playerVec3Map::value_type( player, Vec3::newPermanent(xa * pow, ya * pow, za * pow)));
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}
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@@ -164,68 +169,82 @@ void Explosion::explode()
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void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect/*=NULL*/) // 4J - added toBlowDirect parameter
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{
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level->playSound(x, y, z, eSoundType_RANDOM_EXPLODE, 4, (1 + (level->random->nextFloat() - level->random->nextFloat()) * 0.2f) * 0.7f);
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level->addParticle(eParticleType_hugeexplosion, x, y, z, 0, 0, 0);
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if (r < 2 || !destroyBlocks)
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{
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level->addParticle(eParticleType_largeexplode, x, y, z, 1.0f, 0, 0);
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}
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else
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{
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level->addParticle(eParticleType_hugeexplosion, x, y, z, 1.0f, 0, 0);
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}
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// 4J - use pointer to vector directly passed in if this is available - used to speed up calling this from an incoming packet
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vector<TilePos> *toBlowArray = toBlowDirect ? toBlowDirect : new vector<TilePos>( toBlow.begin(), toBlow.end() );
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//toBlowArray.addAll(toBlow);
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// TODO 4J Stu - Reverse iterator
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PIXBeginNamedEvent(0,"Finalizing explosion size %d",toBlow.size());
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app.DebugPrintf("Finalizing explosion size %d\n",toBlow.size());
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static const int MAX_EXPLODE_PARTICLES = 50;
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// 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles
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int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES;
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if( fraction == 0 ) fraction = 1;
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size_t j = toBlowArray->size() - 1;
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//for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for(AUTO_VAR(it,toBlowArray->rbegin()); it != toBlowArray->rend(); ++it)
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if (destroyBlocks)
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{
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TilePos *tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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int yt = tp->y;
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int zt = tp->z;
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// if (xt >= 0 && yt >= 0 && zt >= 0 && xt < width && yt < depth &&
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// zt < height) {
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int t = level->getTile(xt, yt, zt);
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if (generateParticles)
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//toBlowArray.addAll(toBlow);
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// TODO 4J Stu - Reverse iterator
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PIXBeginNamedEvent(0,"Finalizing explosion size %d",toBlow.size());
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app.DebugPrintf("Finalizing explosion size %d\n",toBlow.size());
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static const int MAX_EXPLODE_PARTICLES = 50;
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// 4J - try and make at most MAX_EXPLODE_PARTICLES pairs of particles
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int fraction = (int)toBlowArray->size() / MAX_EXPLODE_PARTICLES;
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if( fraction == 0 ) fraction = 1;
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size_t j = toBlowArray->size() - 1;
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//for (size_t j = toBlowArray->size() - 1; j >= 0; j--)
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for(AUTO_VAR(it,toBlowArray->rbegin()); it != toBlowArray->rend(); ++it)
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{
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if( ( j % fraction ) == 0 )
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TilePos *tp = &(*it); //&toBlowArray->at(j);
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int xt = tp->x;
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int yt = tp->y;
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int zt = tp->z;
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// if (xt >= 0 && yt >= 0 && zt >= 0 && xt < width && yt < depth &&
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// zt < height) {
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int t = level->getTile(xt, yt, zt);
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if (generateParticles)
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{
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double xa = xt + level->random->nextFloat();
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double ya = yt + level->random->nextFloat();
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double za = zt + level->random->nextFloat();
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if( ( j % fraction ) == 0 )
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{
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double xa = xt + level->random->nextFloat();
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double ya = yt + level->random->nextFloat();
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double za = zt + level->random->nextFloat();
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double xd = xa - x;
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double yd = ya - y;
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double zd = za - z;
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double xd = xa - x;
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double yd = ya - y;
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double zd = za - z;
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double dd = sqrt(xd * xd + yd * yd + zd * zd);
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double dd = sqrt(xd * xd + yd * yd + zd * zd);
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xd /= dd;
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yd /= dd;
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zd /= dd;
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xd /= dd;
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yd /= dd;
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zd /= dd;
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double speed = 0.5 / (dd / r + 0.1);
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speed *= (level->random->nextFloat() * level->random->nextFloat() + 0.3f);
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xd *= speed;
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yd *= speed;
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zd *= speed;
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double speed = 0.5 / (dd / r + 0.1);
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speed *= (level->random->nextFloat() * level->random->nextFloat() + 0.3f);
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xd *= speed;
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yd *= speed;
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zd *= speed;
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level->addParticle(eParticleType_explode, (xa + x * 1) / 2, (ya + y * 1) / 2, (za + z * 1) / 2, xd, yd, zd);
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level->addParticle(eParticleType_smoke, xa, ya, za, xd, yd, zd);
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level->addParticle(eParticleType_explode, (xa + x * 1) / 2, (ya + y * 1) / 2, (za + z * 1) / 2, xd, yd, zd);
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level->addParticle(eParticleType_smoke, xa, ya, za, xd, yd, zd);
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}
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}
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}
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if (t > 0)
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{
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Tile::tiles[t]->spawnResources(level, xt, yt, zt, level->getData(xt, yt, zt), 0.3f, 0);
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level->setTile(xt, yt, zt, 0);
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Tile::tiles[t]->wasExploded(level, xt, yt, zt);
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}
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// }
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if (t > 0)
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{
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Tile *tile = Tile::tiles[t];
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--j;
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if (tile->dropFromExplosion(this))
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{
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tile->spawnResources(level, xt, yt, zt, level->getData(xt, yt, zt), 1.0f / r, 0);
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}
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level->setTileAndData(xt, yt, zt, 0, 0, Tile::UPDATE_ALL);
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tile->wasExploded(level, xt, yt, zt, this);
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}
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--j;
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}
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}
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if (fire)
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@@ -241,7 +260,7 @@ void Explosion::finalizeExplosion(bool generateParticles, vector<TilePos> *toBlo
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int b = level->getTile(xt, yt - 1, zt);
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if (t == 0 && Tile::solid[b] && random->nextInt(3) == 0)
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{
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level->setTile(xt, yt, zt, Tile::fire_Id);
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level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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@@ -262,4 +281,12 @@ Vec3 *Explosion::getHitPlayerKnockback( shared_ptr<Player> player )
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if(it == hitPlayers.end() ) return Vec3::newTemp(0.0,0.0,0.0);
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return it->second;
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}
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shared_ptr<LivingEntity> Explosion::getSourceMob()
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{
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if (source == NULL) return nullptr;
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if (source->instanceof(eTYPE_PRIMEDTNT)) return dynamic_pointer_cast<PrimedTnt>(source)->getOwner();
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if (source->instanceof(eTYPE_LIVINGENTITY)) return dynamic_pointer_cast<LivingEntity>(source);
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return nullptr;
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}
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