feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -90,7 +90,7 @@ void ExperienceOrb::tick()
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yd = 0.2f;
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xd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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zd = (random->nextFloat() - random->nextFloat()) * 0.2f;
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level->playSound(shared_from_this(), eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
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playSound(eSoundType_RANDOM_FIZZ, 0.4f, 2.0f + random->nextFloat() * 0.4f);
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}
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checkInTile(x, (bb->y0 + bb->y1) / 2, z);
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@@ -162,8 +162,9 @@ void ExperienceOrb::burn(int dmg)
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hurt(DamageSource::inFire, dmg);
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}
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bool ExperienceOrb::hurt(DamageSource *source, int damage)
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bool ExperienceOrb::hurt(DamageSource *source, float damage)
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{
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if (isInvulnerable()) return false;
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markHurt();
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health -= damage;
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if (health <= 0)
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@@ -195,7 +196,7 @@ void ExperienceOrb::playerTouch(shared_ptr<Player> player)
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{
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player->takeXpDelay = 2;
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// 4J - sound change brought forward from 1.2.3
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level->playSound(shared_from_this(), eSoundType_RANDOM_ORB, 0.1f, 0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
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playSound(eSoundType_RANDOM_ORB, 0.1f, 0.5f * ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.8f));
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player->take(shared_from_this(), 1);
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player->increaseXp(value);
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remove();
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