feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -6,7 +6,7 @@ using namespace std;
#include "Vec3.h"
#include "Definitions.h"
class Mob;
class LivingEntity;
class LightningBolt;
class ItemEntity;
class EntityPos;
@@ -17,6 +17,7 @@ class Random;
class Level;
class CompoundTag;
class DamageSource;
class Explosion;
// 4J Stu Added this mainly to allow is to record telemetry for player deaths
enum EEntityDamageType
@@ -33,13 +34,16 @@ enum EEntityDamageType
class Entity : public enable_shared_from_this<Entity>
{
friend class Gui; // 4J Stu - Added to be able to access the shared flag functions and constants, without making them publicly available to everything
friend class Gui; // 4J Stu - Added to be able to access the shared flag functions and constants, without making them publicly available to everything
public:
// 4J-PB - added to replace (e instanceof Type), avoiding dynamic casts
virtual eINSTANCEOF GetType() = 0;
public:
inline bool instanceof(eINSTANCEOF super) { return eTYPE_DERIVED_FROM(super, GetType()); }
inline static bool instanceof(eINSTANCEOF type, eINSTANCEOF super) { return eTYPE_DERIVED_FROM(super, type); }
public:
static const wstring RIDING_TAG;
static const short TOTAL_AIR_SUPPLY = 20 * 15;
private:
@@ -53,6 +57,7 @@ public:
bool blocksBuilding;
weak_ptr<Entity> rider; // Changed to weak to avoid circular dependency between rider/riding entity
shared_ptr<Entity> riding;
bool forcedLoading;
Level *level;
double xo, yo, zo;
@@ -79,6 +84,7 @@ public:
float walkDistO;
float walkDist;
float moveDist;
float fallDistance;
private:
@@ -110,10 +116,6 @@ public:
private:
bool firstTick;
public:
wstring customTextureUrl;
wstring customTextureUrl2;
protected:
bool fireImmune;
@@ -125,7 +127,7 @@ private:
static const int DATA_SHARED_FLAGS_ID = 0;
static const int FLAG_ONFIRE = 0;
static const int FLAG_SNEAKING = 1;
static const int FLAG_RIDING = 2;
//static const int FLAG_ = 2;
static const int FLAG_SPRINTING = 3;
static const int FLAG_USING_ITEM = 4;
static const int FLAG_INVISIBLE = 5;
@@ -138,22 +140,39 @@ private:
public:
bool inChunk;
int xChunk, yChunk, zChunk;
int xp, yp, zp, xRotp, yRotp;
bool noCulling;
bool hasImpulse;
int xChunk, yChunk, zChunk;
int xp, yp, zp, xRotp, yRotp;
bool noCulling;
bool hasImpulse;
int changingDimensionDelay;
protected:
bool isInsidePortal;
int portalTime;
public:
int dimension;
protected:
int portalEntranceDir;
private:
bool invulnerable;
wstring uuid;
protected:
// 4J Added so that client side simulations on the host are not affected by zero-lag
bool m_ignoreVerticalCollisions;
bool m_ignorePortal;
public:
Entity(Level *level, bool useSmallId = true); // 4J - added useSmallId parameter
virtual ~Entity();
protected:
// 4J - added for common ctor code
void _init(bool useSmallId);
void _init(bool useSmallId, Level *level);
protected:
virtual void defineSynchedData() = 0;
@@ -191,6 +210,7 @@ public:
void interpolateTurn(float xo, float yo);
virtual void tick();
virtual void baseTick();
virtual int getPortalWaitTime();
protected:
void lavaHurt();
@@ -256,7 +276,7 @@ protected:
public:
// 4J Added damageSource param to enable telemetry on player deaths
virtual bool hurt(DamageSource *source, int damage);
virtual bool hurt(DamageSource *source, float damage);
bool intersects(double x0, double y0, double z0, double x1, double y1, double z1);
virtual bool isPickable();
virtual bool isPushable();
@@ -264,18 +284,24 @@ public:
virtual void awardKillScore(shared_ptr<Entity> victim, int score);
virtual bool shouldRender(Vec3 *c);
virtual bool shouldRenderAtSqrDistance(double distance);
virtual int getTexture(); // 4J - changed from wstring to int
virtual bool isCreativeModeAllowed();
bool saveAsMount(CompoundTag *entityTag);
bool save(CompoundTag *entityTag);
void saveWithoutId(CompoundTag *entityTag);
virtual void load(CompoundTag *tag);
protected:
virtual bool repositionEntityAfterLoad();
const wstring getEncodeId();
public:
virtual void readAdditionalSaveData(CompoundTag *tag) = 0;
virtual void addAdditonalSaveData(CompoundTag *tag) = 0;
/**
* Called after load() has finished and the entity has been added to the
* world
*/
virtual void onLoadedFromSave();
protected:
ListTag<DoubleTag> *newDoubleList(unsigned int number, double firstValue, ...);
@@ -296,15 +322,14 @@ public:
virtual double getRidingHeight();
virtual double getRideHeight();
virtual void ride(shared_ptr<Entity> e);
virtual void findStandUpPosition(shared_ptr<Entity> vehicle); // 4J Stu - Brought forward from 12w36 to fix #46282 - TU5: Gameplay: Exiting the minecart in a tight corridor damages the player
virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
virtual float getPickRadius();
virtual Vec3 *getLookAngle();
virtual void handleInsidePortal();
virtual int getDimensionChangingDelay();
virtual void lerpMotion(double xd, double yd, double zd);
virtual void handleEntityEvent(byte eventId);
virtual void animateHurt();
virtual void prepareCustomTextures();
virtual ItemInstanceArray getEquipmentSlots(); // ItemInstance[]
virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item); // 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
virtual bool isOnFire();
@@ -336,7 +361,7 @@ public:
void setAirSupply(int supply);
virtual void thunderHit(const LightningBolt *lightningBolt);
virtual void killed(shared_ptr<Mob> mob);
virtual void killed(shared_ptr<LivingEntity> mob);
protected:
bool checkInTile(double x, double y, double z);
@@ -346,9 +371,6 @@ public:
virtual wstring getAName();
// TU9
bool skipAttackInteraction(shared_ptr<Entity> source) {return false;}
// 4J - added to manage allocation of small ids
private:
// Things also added here to be able to manage the concept of a number of extra "wandering" entities - normally path finding entities aren't allowed to
@@ -374,14 +396,28 @@ public:
void considerForExtraWandering(bool enable);
bool isExtraWanderingEnabled();
int getWanderingQuadrant();
virtual vector<shared_ptr<Entity> > *getSubEntities();
virtual bool is(shared_ptr<Entity> other);
virtual float getYHeadRot();
virtual void setYHeadRot(float yHeadRot);
virtual bool isAttackable();
virtual bool skipAttackInteraction(shared_ptr<Entity> source);
virtual bool isInvulnerable();
virtual void copyPosition(shared_ptr<Entity> target);
virtual void restoreFrom(shared_ptr<Entity> oldEntity, bool teleporting);
virtual void changeDimension(int i);
virtual float getTileExplosionResistance(Explosion *explosion, Level *level, int x, int y, int z, Tile *tile);
virtual bool shouldTileExplode(Explosion *explosion, Level *level, int x, int y, int z, int id, float power);
virtual int getMaxFallDistance();
virtual int getPortalEntranceDir();
virtual bool isIgnoringTileTriggers();
virtual bool displayFireAnimation();
virtual void setUUID(const wstring &UUID);
virtual wstring getUUID();
virtual bool isPushedByWater();
virtual wstring getDisplayName();
virtual wstring getNetworkName(); // 4J: Added
private:
unsigned int m_uiAnimOverrideBitmask;