feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -6,7 +6,7 @@ using namespace std;
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#include "Vec3.h"
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#include "Definitions.h"
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class Mob;
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class LivingEntity;
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class LightningBolt;
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class ItemEntity;
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class EntityPos;
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@@ -17,6 +17,7 @@ class Random;
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class Level;
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class CompoundTag;
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class DamageSource;
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class Explosion;
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// 4J Stu Added this mainly to allow is to record telemetry for player deaths
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enum EEntityDamageType
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@@ -33,13 +34,16 @@ enum EEntityDamageType
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class Entity : public enable_shared_from_this<Entity>
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{
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friend class Gui; // 4J Stu - Added to be able to access the shared flag functions and constants, without making them publicly available to everything
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friend class Gui; // 4J Stu - Added to be able to access the shared flag functions and constants, without making them publicly available to everything
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public:
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// 4J-PB - added to replace (e instanceof Type), avoiding dynamic casts
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virtual eINSTANCEOF GetType() = 0;
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public:
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inline bool instanceof(eINSTANCEOF super) { return eTYPE_DERIVED_FROM(super, GetType()); }
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inline static bool instanceof(eINSTANCEOF type, eINSTANCEOF super) { return eTYPE_DERIVED_FROM(super, type); }
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public:
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static const wstring RIDING_TAG;
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static const short TOTAL_AIR_SUPPLY = 20 * 15;
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private:
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@@ -53,6 +57,7 @@ public:
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bool blocksBuilding;
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weak_ptr<Entity> rider; // Changed to weak to avoid circular dependency between rider/riding entity
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shared_ptr<Entity> riding;
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bool forcedLoading;
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Level *level;
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double xo, yo, zo;
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@@ -79,6 +84,7 @@ public:
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float walkDistO;
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float walkDist;
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float moveDist;
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float fallDistance;
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private:
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@@ -110,10 +116,6 @@ public:
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private:
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bool firstTick;
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public:
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wstring customTextureUrl;
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wstring customTextureUrl2;
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protected:
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bool fireImmune;
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@@ -125,7 +127,7 @@ private:
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static const int DATA_SHARED_FLAGS_ID = 0;
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static const int FLAG_ONFIRE = 0;
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static const int FLAG_SNEAKING = 1;
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static const int FLAG_RIDING = 2;
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//static const int FLAG_ = 2;
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static const int FLAG_SPRINTING = 3;
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static const int FLAG_USING_ITEM = 4;
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static const int FLAG_INVISIBLE = 5;
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@@ -138,22 +140,39 @@ private:
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public:
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bool inChunk;
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int xChunk, yChunk, zChunk;
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int xp, yp, zp, xRotp, yRotp;
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bool noCulling;
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bool hasImpulse;
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int xChunk, yChunk, zChunk;
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int xp, yp, zp, xRotp, yRotp;
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bool noCulling;
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bool hasImpulse;
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int changingDimensionDelay;
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protected:
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bool isInsidePortal;
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int portalTime;
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public:
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int dimension;
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protected:
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int portalEntranceDir;
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private:
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bool invulnerable;
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wstring uuid;
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protected:
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// 4J Added so that client side simulations on the host are not affected by zero-lag
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bool m_ignoreVerticalCollisions;
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bool m_ignorePortal;
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public:
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Entity(Level *level, bool useSmallId = true); // 4J - added useSmallId parameter
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virtual ~Entity();
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protected:
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// 4J - added for common ctor code
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void _init(bool useSmallId);
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void _init(bool useSmallId, Level *level);
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protected:
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virtual void defineSynchedData() = 0;
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@@ -191,6 +210,7 @@ public:
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void interpolateTurn(float xo, float yo);
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virtual void tick();
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virtual void baseTick();
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virtual int getPortalWaitTime();
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protected:
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void lavaHurt();
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@@ -256,7 +276,7 @@ protected:
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public:
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// 4J Added damageSource param to enable telemetry on player deaths
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virtual bool hurt(DamageSource *source, int damage);
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virtual bool hurt(DamageSource *source, float damage);
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bool intersects(double x0, double y0, double z0, double x1, double y1, double z1);
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virtual bool isPickable();
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virtual bool isPushable();
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@@ -264,18 +284,24 @@ public:
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virtual void awardKillScore(shared_ptr<Entity> victim, int score);
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virtual bool shouldRender(Vec3 *c);
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virtual bool shouldRenderAtSqrDistance(double distance);
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virtual int getTexture(); // 4J - changed from wstring to int
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virtual bool isCreativeModeAllowed();
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bool saveAsMount(CompoundTag *entityTag);
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bool save(CompoundTag *entityTag);
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void saveWithoutId(CompoundTag *entityTag);
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virtual void load(CompoundTag *tag);
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protected:
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virtual bool repositionEntityAfterLoad();
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const wstring getEncodeId();
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public:
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virtual void readAdditionalSaveData(CompoundTag *tag) = 0;
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virtual void addAdditonalSaveData(CompoundTag *tag) = 0;
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/**
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* Called after load() has finished and the entity has been added to the
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* world
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*/
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virtual void onLoadedFromSave();
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protected:
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ListTag<DoubleTag> *newDoubleList(unsigned int number, double firstValue, ...);
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@@ -296,15 +322,14 @@ public:
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virtual double getRidingHeight();
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virtual double getRideHeight();
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virtual void ride(shared_ptr<Entity> e);
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virtual void findStandUpPosition(shared_ptr<Entity> vehicle); // 4J Stu - Brought forward from 12w36 to fix #46282 - TU5: Gameplay: Exiting the minecart in a tight corridor damages the player
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virtual void lerpTo(double x, double y, double z, float yRot, float xRot, int steps);
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virtual float getPickRadius();
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virtual Vec3 *getLookAngle();
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virtual void handleInsidePortal();
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virtual int getDimensionChangingDelay();
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virtual void lerpMotion(double xd, double yd, double zd);
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virtual void handleEntityEvent(byte eventId);
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virtual void animateHurt();
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virtual void prepareCustomTextures();
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virtual ItemInstanceArray getEquipmentSlots(); // ItemInstance[]
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virtual void setEquippedSlot(int slot, shared_ptr<ItemInstance> item); // 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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virtual bool isOnFire();
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@@ -336,7 +361,7 @@ public:
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void setAirSupply(int supply);
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virtual void thunderHit(const LightningBolt *lightningBolt);
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virtual void killed(shared_ptr<Mob> mob);
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virtual void killed(shared_ptr<LivingEntity> mob);
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protected:
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bool checkInTile(double x, double y, double z);
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@@ -346,9 +371,6 @@ public:
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virtual wstring getAName();
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// TU9
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bool skipAttackInteraction(shared_ptr<Entity> source) {return false;}
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// 4J - added to manage allocation of small ids
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private:
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// Things also added here to be able to manage the concept of a number of extra "wandering" entities - normally path finding entities aren't allowed to
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@@ -374,14 +396,28 @@ public:
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void considerForExtraWandering(bool enable);
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bool isExtraWanderingEnabled();
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int getWanderingQuadrant();
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virtual vector<shared_ptr<Entity> > *getSubEntities();
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virtual bool is(shared_ptr<Entity> other);
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virtual float getYHeadRot();
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virtual void setYHeadRot(float yHeadRot);
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virtual bool isAttackable();
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virtual bool skipAttackInteraction(shared_ptr<Entity> source);
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virtual bool isInvulnerable();
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virtual void copyPosition(shared_ptr<Entity> target);
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virtual void restoreFrom(shared_ptr<Entity> oldEntity, bool teleporting);
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virtual void changeDimension(int i);
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virtual float getTileExplosionResistance(Explosion *explosion, Level *level, int x, int y, int z, Tile *tile);
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virtual bool shouldTileExplode(Explosion *explosion, Level *level, int x, int y, int z, int id, float power);
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virtual int getMaxFallDistance();
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virtual int getPortalEntranceDir();
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virtual bool isIgnoringTileTriggers();
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virtual bool displayFireAnimation();
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virtual void setUUID(const wstring &UUID);
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virtual wstring getUUID();
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virtual bool isPushedByWater();
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virtual wstring getDisplayName();
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virtual wstring getNetworkName(); // 4J: Added
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private:
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unsigned int m_uiAnimOverrideBitmask;
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