feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,14 +1,21 @@
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#pragma once
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#include "Creature.h"
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class Level;
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#include "EntitySelector.h"
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class Enemy : public Creature
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{
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public:
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static const int XP_REWARD_NONE;
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static const int XP_REWARD_SMALL;
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static const int XP_REWARD_MEDIUM;
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static const int XP_REWARD_LARGE;
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static const int XP_REWARD_HUGE;
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class EnemyEntitySelector : public EntitySelector
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{
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bool matches(shared_ptr<Entity> entity) const;
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};
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static const int XP_REWARD_NONE = 0;
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static const int XP_REWARD_SMALL = 3;
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static const int XP_REWARD_MEDIUM = 5;
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static const int XP_REWARD_LARGE = 10;
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static const int XP_REWARD_HUGE = 20;
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static const int XP_REWARD_BOSS = 50;
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static EntitySelector *ENEMY_SELECTOR;
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};
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