feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -7,7 +7,7 @@
#include "net.minecraft.h"
#include "EnderChestTile.h"
EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender())
EnderChestTile::EnderChestTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender())
{
updateDefaultShape();
}
@@ -48,7 +48,7 @@ bool EnderChestTile::isSilkTouchable()
return true;
}
void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
@@ -58,7 +58,7 @@ void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<M
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
level->setData(x, y, z, facing);
level->setData(x, y, z, facing, Tile::UPDATE_CLIENTS);
}
bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)