feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "net.minecraft.h"
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#include "EnderChestTile.h"
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EnderChestTile::EnderChestTile(int id) : EntityTile(id, Material::stone, isSolidRender())
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EnderChestTile::EnderChestTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender())
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{
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updateDefaultShape();
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}
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@@ -48,7 +48,7 @@ bool EnderChestTile::isSilkTouchable()
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return true;
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}
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void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
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void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int facing = 0;
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5f)) & 3;
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@@ -58,7 +58,7 @@ void EnderChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<M
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if (dir == 2) facing = Facing::SOUTH;
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if (dir == 3) facing = Facing::WEST;
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level->setData(x, y, z, facing);
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level->setData(x, y, z, facing, Tile::UPDATE_CLIENTS);
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}
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bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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