feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -17,9 +17,9 @@ EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level,
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}
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this->level = level;
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this->x = xt;
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this->y = yt;
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this->z = zt;
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x = xt;
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y = yt;
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z = zt;
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addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
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for (int y = 0; y < 3; y++)
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@@ -53,9 +53,9 @@ void EnchantmentMenu::broadcastChanges()
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// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
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if(m_costsChanged)
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{
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for (int i = 0; i < containerListeners->size(); i++)
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for (int i = 0; i < containerListeners.size(); i++)
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{
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ContainerListener *listener = containerListeners->at(i);
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ContainerListener *listener = containerListeners.at(i);
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listener->setContainerData(this, 0, costs[0]);
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listener->setContainerData(this, 1, costs[1]);
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listener->setContainerData(this, 2, costs[2]);
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@@ -162,7 +162,7 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
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vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
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if (newEnchantment != NULL)
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{
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player->withdrawExperienceLevels(costs[i]);
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player->giveExperienceLevels(-costs[i]);
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if (isBook) item->id = Item::enchantedBook_Id;
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int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
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//for (EnchantmentInstance e : newEnchantment)
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@@ -216,8 +216,8 @@ bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
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shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots->at(slotIndex);
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Slot *IngredientSlot = slots->at(INGREDIENT_SLOT);
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Slot *slot = slots.at(slotIndex);
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Slot *IngredientSlot = slots.at(INGREDIENT_SLOT);
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if (slot != NULL && slot->hasItem())
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{
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