feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -17,9 +17,9 @@ EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level,
}
this->level = level;
this->x = xt;
this->y = yt;
this->z = zt;
x = xt;
y = yt;
z = zt;
addSlot(new EnchantmentSlot(enchantSlots, 0, 21 + 4, 43 + 4));
for (int y = 0; y < 3; y++)
@@ -53,9 +53,9 @@ void EnchantmentMenu::broadcastChanges()
// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
if(m_costsChanged)
{
for (int i = 0; i < containerListeners->size(); i++)
for (int i = 0; i < containerListeners.size(); i++)
{
ContainerListener *listener = containerListeners->at(i);
ContainerListener *listener = containerListeners.at(i);
listener->setContainerData(this, 0, costs[0]);
listener->setContainerData(this, 1, costs[1]);
listener->setContainerData(this, 2, costs[2]);
@@ -162,7 +162,7 @@ bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
if (newEnchantment != NULL)
{
player->withdrawExperienceLevels(costs[i]);
player->giveExperienceLevels(-costs[i]);
if (isBook) item->id = Item::enchantedBook_Id;
int randomIndex = isBook ? random.nextInt(newEnchantment->size()) : -1;
//for (EnchantmentInstance e : newEnchantment)
@@ -216,8 +216,8 @@ bool EnchantmentMenu::stillValid(shared_ptr<Player> player)
shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots->at(slotIndex);
Slot *IngredientSlot = slots->at(INGREDIENT_SLOT);
Slot *slot = slots.at(slotIndex);
Slot *IngredientSlot = slots.at(INGREDIENT_SLOT);
if (slot != NULL && slot->hasItem())
{