feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -88,6 +88,7 @@ void EnchantmentHelper::setEnchantments(unordered_map<int, int> *enchantments, s
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int EnchantmentHelper::getEnchantmentLevel(int enchantmentId, ItemInstanceArray inventory)
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{
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if (inventory.data == NULL) return 0;
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int bestLevel = 0;
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//for (ItemInstance piece : inventory)
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for(unsigned int i = 0; i < inventory.length; ++i)
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@@ -147,12 +148,12 @@ EnchantmentHelper::GetDamageProtectionIteration EnchantmentHelper::getDamageProt
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* @param source
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* @return
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*/
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int EnchantmentHelper::getDamageProtection(shared_ptr<Inventory> inventory, DamageSource *source)
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int EnchantmentHelper::getDamageProtection(ItemInstanceArray armor, DamageSource *source)
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{
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getDamageProtectionIteration.sum = 0;
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getDamageProtectionIteration.source = source;
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runIterationOnInventory(getDamageProtectionIteration, inventory->armor);
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runIterationOnInventory(getDamageProtectionIteration, armor);
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if (getDamageProtectionIteration.sum > 25)
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{
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@@ -177,72 +178,68 @@ EnchantmentHelper::GetDamageBonusIteration EnchantmentHelper::getDamageBonusIter
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* @param target
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* @return
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*/
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int EnchantmentHelper::getDamageBonus(shared_ptr<Inventory> inventory, shared_ptr<Mob> target)
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float EnchantmentHelper::getDamageBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target)
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{
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getDamageBonusIteration.sum = 0;
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getDamageBonusIteration.target = target;
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runIterationOnItem(getDamageBonusIteration, inventory->getSelected());
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runIterationOnItem(getDamageBonusIteration, source->getCarriedItem() );
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if (getDamageBonusIteration.sum > 0)
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{
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return 1 + random.nextInt(getDamageBonusIteration.sum);
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}
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return 0;
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return getDamageBonusIteration.sum;
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}
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int EnchantmentHelper::getKnockbackBonus(shared_ptr<Inventory> inventory, shared_ptr<Mob> target)
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int EnchantmentHelper::getKnockbackBonus(shared_ptr<LivingEntity> source, shared_ptr<LivingEntity> target)
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{
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return getEnchantmentLevel(Enchantment::knockback->id, inventory->getSelected());
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return getEnchantmentLevel(Enchantment::knockback->id, source->getCarriedItem() );
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}
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int EnchantmentHelper::getFireAspect(shared_ptr<Mob> source)
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int EnchantmentHelper::getFireAspect(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::fireAspect->id, source->getCarriedItem());
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}
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int EnchantmentHelper::getOxygenBonus(shared_ptr<Inventory> inventory)
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int EnchantmentHelper::getOxygenBonus(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::drownProtection->id, inventory->armor);
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return getEnchantmentLevel(Enchantment::drownProtection->id, source->getEquipmentSlots() );
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}
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int EnchantmentHelper::getDiggingBonus(shared_ptr<Inventory> inventory)
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int EnchantmentHelper::getDiggingBonus(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::diggingBonus->id, inventory->getSelected());
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return getEnchantmentLevel(Enchantment::diggingBonus->id, source->getCarriedItem() );
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}
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int EnchantmentHelper::getDigDurability(shared_ptr<Inventory> inventory)
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int EnchantmentHelper::getDigDurability(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::digDurability->id, inventory->getSelected());
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return getEnchantmentLevel(Enchantment::digDurability->id, source->getCarriedItem() );
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}
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bool EnchantmentHelper::hasSilkTouch(shared_ptr<Inventory> inventory)
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bool EnchantmentHelper::hasSilkTouch(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::untouching->id, inventory->getSelected()) > 0;
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return getEnchantmentLevel(Enchantment::untouching->id, source->getCarriedItem() ) > 0;
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}
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int EnchantmentHelper::getDiggingLootBonus(shared_ptr<Inventory> inventory)
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int EnchantmentHelper::getDiggingLootBonus(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::resourceBonus->id, inventory->getSelected());
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return getEnchantmentLevel(Enchantment::resourceBonus->id, source->getCarriedItem() );
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}
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int EnchantmentHelper::getKillingLootBonus(shared_ptr<Inventory> inventory)
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int EnchantmentHelper::getKillingLootBonus(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::lootBonus->id, inventory->getSelected());
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return getEnchantmentLevel(Enchantment::lootBonus->id, source->getCarriedItem() );
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}
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bool EnchantmentHelper::hasWaterWorkerBonus(shared_ptr<Inventory> inventory)
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bool EnchantmentHelper::hasWaterWorkerBonus(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::waterWorker->id, inventory->armor) > 0;
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return getEnchantmentLevel(Enchantment::waterWorker->id, source->getEquipmentSlots() ) > 0;
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}
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int EnchantmentHelper::getArmorThorns(shared_ptr<Mob> source)
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int EnchantmentHelper::getArmorThorns(shared_ptr<LivingEntity> source)
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{
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return getEnchantmentLevel(Enchantment::thorns->id, source->getEquipmentSlots());
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}
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shared_ptr<ItemInstance> EnchantmentHelper::getRandomItemWith(Enchantment *enchantment, shared_ptr<Mob> source)
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shared_ptr<ItemInstance> EnchantmentHelper::getRandomItemWith(Enchantment *enchantment, shared_ptr<LivingEntity> source)
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{
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ItemInstanceArray items = source->getEquipmentSlots();
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for(unsigned int i = 0; i < items.length; ++i)
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