feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -26,7 +26,7 @@ bool EmptyLevelChunk::isAt(int x, int z)
int EmptyLevelChunk::getHeightmap(int x, int z)
{
return 0;
return 0;
}
void EmptyLevelChunk::recalcBlockLights()
@@ -140,15 +140,20 @@ void EmptyLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{
}
bool EmptyLevelChunk::containsPlayer()
{
return false;
}
void EmptyLevelChunk::markUnsaved()
{
}
void EmptyLevelChunk::getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es)
void EmptyLevelChunk::getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es, EntitySelector *selector)
{
}
void EmptyLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es)
void EmptyLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es, EntitySelector *selector)
{
}
@@ -168,12 +173,12 @@ void EmptyLevelChunk::setBlocks(byteArray newBlocks, int sub)
int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
{
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
int len;
int s = xs * ys * zs;
int len;
if( includeLighting )
{
len = s + s / 2 * 3;
@@ -184,20 +189,20 @@ int EmptyLevelChunk::getBlocksAndData(byteArray data, int x0, int y0, int z0, in
}
Arrays::fill(data, p, p + len, (byte) 0);
return len;
Arrays::fill(data, p, p + len, (byte) 0);
return len;
}
int EmptyLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
{
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
int s = xs * ys * zs;
if( includeLighting )
{
return s + s / 2 * 3;
return s + s / 2 * 3;
}
else
{