feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -10,12 +10,12 @@ EggTile::EggTile(int id) : Tile(id, Material::egg, isSolidRender())
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void EggTile::onPlace(Level *level, int x, int y, int z)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void EggTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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void EggTile::tick(Level *level, int x, int y, int z, Random *random)
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@@ -30,12 +30,12 @@ void EggTile::checkSlide(Level *level, int x, int y, int z)
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int r = 32;
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if (HeavyTile::instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
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{
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level->setTile(x, y, z, 0);
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level->removeTile(x, y, z);
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while (HeavyTile::isFree(level, x, y - 1, z) && y > 0)
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y--;
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if (y > 0)
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{
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level->setTile(x, y, z, id);
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level->setTileAndData(x, y, z, id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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else
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@@ -50,8 +50,8 @@ bool EggTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
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{
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if(soundOnly) return false;
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teleport(level, x, y, z);
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return true;
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teleport(level, x, y, z);
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return true;
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}
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void EggTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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@@ -74,8 +74,8 @@ void EggTile::teleport(Level *level, int x, int y, int z)
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// Don't set tiles on client, and don't create particles on the server (matches later change in Java)
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if(!level->isClientSide)
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{
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level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z));
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level->setTile(x, y, z, 0);
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level->setTileAndData(xt, yt, zt, id, level->getData(x, y, z), Tile::UPDATE_CLIENTS);
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level->removeTile(x, y, z);
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// 4J Stu - The PC version is wrong as the particles calculated on the client side will point towards a different
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// location to the one where the egg has actually moved. As the deltas are all small we can pack them into an int
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@@ -90,31 +90,31 @@ void EggTile::teleport(Level *level, int x, int y, int z)
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// 4J Stu - This code will not work correctly on the client as it will show the particles going in the wrong direction
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// and only for the player who attacks the egg
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// else
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// {
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// int count = 128;
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// for (int j = 0; j < count; j++)
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// {
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// double d = level->random->nextDouble(); // j < count / 2 ? 0 :
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//// 1;
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// float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
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// float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
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// float za = (level->random->nextFloat() - 0.5f) * 0.2f;
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// else
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// {
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// int count = 128;
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// for (int j = 0; j < count; j++)
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// {
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// double d = level->random->nextDouble(); // j < count / 2 ? 0 :
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//// 1;
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// float xa = (level->random->nextFloat() - 0.5f) * 0.2f;
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// float ya = (level->random->nextFloat() - 0.5f) * 0.2f;
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// float za = (level->random->nextFloat() - 0.5f) * 0.2f;
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// double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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// double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
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// double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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// level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
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// }
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// }
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// double _x = xt + (x - xt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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// double _y = yt + (y - yt) * d + level->random->nextDouble() * 1 - 0.5f;
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// double _z = zt + (z - zt) * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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// level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
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// }
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// }
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return;
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}
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}
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}
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int EggTile::getTickDelay()
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int EggTile::getTickDelay(Level *level)
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{
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return 3;
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return 5;
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}
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bool EggTile::blocksLight()
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@@ -132,6 +132,11 @@ bool EggTile::isCubeShaped()
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return false;
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}
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bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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return true;
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}
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int EggTile::getRenderShape()
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{
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return Tile::SHAPE_EGG;
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@@ -165,9 +170,4 @@ void EggTile::generateTeleportParticles(Level *level,int xt,int yt, int zt,int d
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double _z = zt + deltaZ * d + (level->random->nextDouble() - 0.5) * 1 + 0.5f;
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level->addParticle(eParticleType_ender, _x, _y, _z, xa, ya, za);
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}
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}
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bool EggTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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return true;
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}
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