feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -10,6 +10,11 @@ class DoorTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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static const int TEXTURE_NORMAL = 0;
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static const int TEXTURE_FLIPPED = 1;
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public:
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static const int UPPER_BIT = 8;
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static const int C_DIR_MASK = 3;
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@@ -22,16 +27,15 @@ private:
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static const int DOOR_TILE_TEXTURE_COUNT = 4;
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static const wstring TEXTURES[];
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int texBase;
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Icon **icons;
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Icon *iconTop[2];
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Icon *iconBottom[2];
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protected:
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DoorTile(int id, Material *material);
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public:
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virtual Icon *getTexture(int face, int data);
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//@Override
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Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual Icon *getTexture(LevelSource *level, int x, int y, int z, int face);
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virtual void registerIcons(IconRegister *iconRegister);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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@@ -57,4 +61,5 @@ public:
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virtual int getPistonPushReaction();
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int getCompositeData(LevelSource *level, int x, int y, int z);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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};
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