feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -28,7 +28,7 @@ bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
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if (material == Material::wood) tile = Tile::door_wood;
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else tile = Tile::door_iron;
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if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
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if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
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if (!tile->mayPlace(level, x, y, z)) return false;
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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@@ -65,10 +65,8 @@ void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile)
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if (doorLeft && !doorRight) flip = true;
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else if (solidRight > solidLeft) flip = true;
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level->noNeighborUpdate = true;
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level->setTileAndData(x, y, z, tile->id, dir);
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level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0));
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level->noNeighborUpdate = false;
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level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS);
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level->updateNeighborsAt(x, y, z, tile->id);
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level->updateNeighborsAt(x, y + 1, z, tile->id);
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}
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