feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -28,7 +28,7 @@ bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
if (material == Material::wood) tile = Tile::door_wood;
else tile = Tile::door_iron;
if (!player->mayBuild(x, y, z) || !player->mayBuild(x, y + 1, z)) return false;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
if (!tile->mayPlace(level, x, y, z)) return false;
// 4J-PB - Adding a test only version to allow tooltips to be displayed
@@ -65,10 +65,8 @@ void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile)
if (doorLeft && !doorRight) flip = true;
else if (solidRight > solidLeft) flip = true;
level->noNeighborUpdate = true;
level->setTileAndData(x, y, z, tile->id, dir);
level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0));
level->noNeighborUpdate = false;
level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS);
level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS);
level->updateNeighborsAt(x, y, z, tile->id);
level->updateNeighborsAt(x, y + 1, z, tile->id);
}