feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -3,6 +3,7 @@
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
@@ -11,7 +12,9 @@
#include "net.minecraft.h"
#include "Mob.h"
DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone)
BehaviorRegistry DispenserTile::REGISTRY = BehaviorRegistry(new DefaultDispenseItemBehavior());
DispenserTile::DispenserTile(int id) : BaseEntityTile(id, Material::stone)
{
random = new Random();
@@ -20,19 +23,14 @@ DispenserTile::DispenserTile(int id) : EntityTile(id, Material::stone)
iconFrontVertical = NULL;
}
int DispenserTile::getTickDelay()
int DispenserTile::getTickDelay(Level *level)
{
return 4;
}
int DispenserTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Tile::dispenser_Id;
}
void DispenserTile::onPlace(Level *level, int x, int y, int z)
{
EntityTile::onPlace(level, x, y, z);
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
}
@@ -53,7 +51,7 @@ void DispenserTile::recalcLockDir(Level *level, int x, int y, int z)
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
level->setData(x, y, z, lockDir);
level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS);
}
Icon *DispenserTile::getTexture(int face, int data)
@@ -113,80 +111,58 @@ bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl
return true;
}
void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
void DispenserTile::dispenseFrom(Level *level, int x, int y, int z)
{
const int lockDir = level->getData(x, y, z);
//const float power = 1.1f;
const int accuracy = 6;
//bool bLaunched=true;
BlockSourceImpl source(level, x, y, z);
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
if (trap == NULL) return;
int xd = 0, zd = 0;
if (lockDir == Facing::SOUTH)
int slot = trap->getRandomSlot();
if (slot < 0)
{
zd = 1;
}
else if (lockDir == Facing::NORTH)
{
zd = -1;
}
else if (lockDir == Facing::EAST)
{
xd = 1;
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
}
else
{
xd = -1;
}
shared_ptr<ItemInstance> item = trap->getItem(slot);
DispenseItemBehavior *behavior = getDispenseMethod(item);
shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if(trap != NULL)
{
int slot=trap->getRandomSlot();
if (slot < 0)
if (behavior != DispenseItemBehavior::NOOP)
{
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
}
else
{
double xp = x + xd * 0.6 + 0.5;
double yp = y + 0.5;
double zp = z + zd * 0.6 + 0.5;
shared_ptr<ItemInstance> item=trap->getItem(slot);
int result = dispenseItem(trap, level, item, random, x, y, z, xd, zd, xp, yp, zp);
if (result == REMOVE_ITEM)
{
trap->removeItem(slot, 1);
}
else if (result == DISPENSE_ITEM)
{
item = trap->removeItem(slot, 1);
throwItem(level, item, random, accuracy, xd, zd, xp, yp, zp);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
shared_ptr<ItemInstance> leftOver = behavior->dispense(&source, item);
level->levelEvent(LevelEvent::PARTICLES_SHOOT, x, y, z, (xd + 1) + (zd + 1) * 3);
trap->setItem(slot, leftOver->count == 0 ? nullptr : leftOver);
}
}
}
DispenseItemBehavior *DispenserTile::getDispenseMethod(shared_ptr<ItemInstance> item)
{
return REGISTRY.get(item->getItem());
}
void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (type > 0 && Tile::tiles[type]->isSignalSource())
bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
int data = level->getData(x, y, z);
bool isTriggered = (data & TRIGGER_BIT) != 0;
if (signal && !isTriggered)
{
bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z);
if (signal)
{
level->addToTickNextTick(x, y, z, this->id, getTickDelay());
}
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
level->setData(x, y, z, data | TRIGGER_BIT, UPDATE_NONE);
}
else if (!signal && isTriggered)
{
level->setData(x, y, z, data & ~TRIGGER_BIT, UPDATE_NONE);
}
}
void DispenserTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (!level->isClientSide && ( level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z)))
if (!level->isClientSide) // && (level.hasNeighborSignal(x, y, z) || level.hasNeighborSignal(x, y + 1, z)))
{
fireArrow(level, x, y, z, random);
dispenseFrom(level, x, y, z);
}
}
@@ -195,14 +171,16 @@ shared_ptr<TileEntity> DispenserTile::newTileEntity(Level *level)
return shared_ptr<DispenserTileEntity>( new DispenserTileEntity() );
}
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
int dir = PistonBaseTile::getNewFacing(level, x, y, z, by);
if (dir == 0) level->setData(x, y, z, Facing::NORTH);
if (dir == 1) level->setData(x, y, z, Facing::EAST);
if (dir == 2) level->setData(x, y, z, Facing::SOUTH);
if (dir == 3) level->setData(x, y, z, Facing::WEST);
level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
if (itemInstance->hasCustomHoverName())
{
dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
}
}
void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
@@ -243,331 +221,33 @@ void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data
container->setItem(i,nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
EntityTile::onRemove(level, x, y, z, id, data);
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
void DispenserTile::throwItem(Level *level, shared_ptr<ItemInstance> item, Random *random, int accuracy, int xd, int zd, double xp, double yp, double zp)
Position *DispenserTile::getDispensePosition(BlockSource *source)
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, xp, yp - 0.3, zp, item));
FacingEnum *facing = getFacing(source->getData());
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
double originX = source->getX() + 0.7 * facing->getStepX();
double originY = source->getY() + 0.7 * facing->getStepY();
double originZ = source->getZ() + 0.7 * facing->getStepZ();
itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
return new PositionImpl(originX, originY, originZ);
}
int DispenserTile::dispenseItem(shared_ptr<DispenserTileEntity> trap, Level *level, shared_ptr<ItemInstance> item, Random *random, int x, int y, int z, int xd, int zd, double xp, double yp, double zp)
FacingEnum *DispenserTile::getFacing(int data)
{
float power = 1.1f;
int accuracy = 6;
// 4J-PB - moved to a switch
switch(item->id)
{
case Item::arrow_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Arrow> arrow = shared_ptr<Arrow>( new Arrow(level, xp, yp, zp) );
arrow->shoot(xd, .1f, zd, power, (float) accuracy);
arrow->pickup = Arrow::PICKUP_ALLOWED;
level->addEntity(arrow);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::egg_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownEgg> egg = shared_ptr<ThrownEgg>( new ThrownEgg(level, xp, yp, zp) );
egg->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(egg);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::snowBall_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<Snowball> snowball = shared_ptr<Snowball>( new Snowball(level, xp, yp, zp) );
snowball->shoot(xd, .1f, zd, power, (float) accuracy);
level->addEntity(snowball);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::potion_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
if(PotionItem::isThrowable(item->getAuxValue()))
{
shared_ptr<ThrownPotion> potion = shared_ptr<ThrownPotion>(new ThrownPotion(level, xp, yp, zp, item->getAuxValue()));
potion->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(potion);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
}
else
{
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>( new ItemEntity(level, xp, yp - 0.3, zp, item) );
double pow = random->nextDouble() * 0.1 + 0.2;
itemEntity->xd = xd * pow;
itemEntity->yd = .2f;
itemEntity->zd = zd * pow;
itemEntity->xd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->yd += (random->nextGaussian()) * 0.0075f * accuracy;
itemEntity->zd += (random->nextGaussian()) * 0.0075f * accuracy;
level->addEntity(itemEntity);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
}
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::expBottle_Id:
{
int currentProjectiles = level->countInstanceOf(eTYPE_PROJECTILE,false);
if(currentProjectiles < Level::MAX_DISPENSABLE_PROJECTILES) // 4J - added limit
{
shared_ptr<ThrownExpBottle> expBottle = shared_ptr<ThrownExpBottle>( new ThrownExpBottle(level, xp, yp, zp) );
expBottle->shoot(xd, .1f, zd, power * 1.25f, accuracy * .5f);
level->addEntity(expBottle);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::fireball_Id: // TU9
{
int currentFireballs = level->countInstanceOf(eTYPE_SMALL_FIREBALL,true);
if(currentFireballs < Level::MAX_DISPENSABLE_FIREBALLS) // 4J - added limit
{
shared_ptr<SmallFireball> fireball = shared_ptr<SmallFireball>( new SmallFireball(level, xp + xd * .3, yp, zp + zd * .3, xd + random->nextGaussian() * .05, random->nextGaussian() * .05, zd + random->nextGaussian() * .05));
level->addEntity(fireball);
level->levelEvent(LevelEvent::SOUND_BLAZE_FIREBALL, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::monsterPlacer_Id:
{
int iResult=0;
//MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
if (mob != NULL)
{
// 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired
mob->moveTo(xp + xd * 0.4, yp - 0.3, zp + zd * 0.4, level->random->nextFloat() * 360, 0);
mob->finalizeMobSpawn();
level->addEntity(mob);
level->levelEvent(LevelEvent::SOUND_LAUNCH, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
// some negative sound effect?
level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
// not sending a message here, since we will probably get flooded with them when people have automatic dispensers for spawn eggs
return LEAVE_ITEM;
}
}
break;
case Item::bucket_lava_Id:
case Item::bucket_water_Id:
{
BucketItem *pBucket = (BucketItem *) item->getItem();
if (pBucket->emptyBucket(level, x, y, z, x + xd, y, z + zd))
{
item->id = Item::bucket_empty_Id;
item->count = 1;
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
}
break;
case Item::bucket_empty_Id:
{
int xt = x + xd;
int zt = z + zd;
Material *pMaterial=level->getMaterial(xt, y, zt);
int data = level->getData(xt, y, zt);
if (pMaterial == Material::water && data == 0)
{
level->setTile(xt, y, zt, 0);
if (--item->count == 0)
{
item->id = Item::bucket_water_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_water)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
}
else if (pMaterial == Material::lava && data == 0)
{
level->setTile(xt, y, zt, 0);
if (--item->count == 0)
{
item->id = Item::bucket_lava_Id;
item->count = 1;
}
else if (trap->addItem(shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava))) < 0)
{
throwItem(level, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_lava)), random, 6, xd, zd, xp, yp, zp);
}
return LEAVE_ITEM;
}
return DISPENSE_ITEM;
}
break;
// TU12
case Item::minecart_Id:
case Item::minecart_chest_Id:
case Item::minecart_furnace_Id:
{
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (RailTile::isRail(level, x + xd, y, z + zd))
{
yp = y + 0.5f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && RailTile::isRail(level, x + xd, y - 1, z + zd))
{
yp = y - 0.5f;
}
else
{
return DISPENSE_ITEM;
}
if( level->countInstanceOf(eTYPE_MINECART, true) < Level::MAX_CONSOLE_MINECARTS ) // 4J - added limit
{
shared_ptr<Minecart> minecart = shared_ptr<Minecart>(new Minecart(level, xp, yp, zp, ((MinecartItem *) item->getItem())->type));
level->addEntity(minecart);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
return DISPENSE_ITEM;
}
}
break;
case Item::boat_Id:
{
bool bLaunchBoat=false;
xp = x + (xd < 0 ? xd * 0.8 : xd * 1.8f) + Mth::abs(zd) * 0.5f;
zp = z + (zd < 0 ? zd * 0.8 : zd * 1.8f) + Mth::abs(xd) * 0.5f;
if (level->getMaterial(x + xd, y, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y + 1.0f;
}
else if (level->isEmptyTile(x + xd, y, z + zd) && level->getMaterial(x + xd, y - 1, z + zd) == Material::water)
{
bLaunchBoat=true;
yp = y;
}
// check the limit on boats
if( bLaunchBoat && level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
{
shared_ptr<Boat> boat = shared_ptr<Boat>(new Boat(level, xp, yp, zp));
level->addEntity(boat);
level->levelEvent(LevelEvent::SOUND_CLICK, x, y, z, 0);
return REMOVE_ITEM;
}
else
{
return DISPENSE_ITEM;
}
}
break;
}
return DISPENSE_ITEM;
return FacingEnum::fromData(data & FACING_MASK);
}
bool DispenserTile::hasAnalogOutputSignal()
{
return true;
}
int DispenserTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return AbstractContainerMenu::getRedstoneSignalFromContainer(dynamic_pointer_cast<Container>( level->getTileEntity(x, y, z)) );
}