feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -4,29 +4,34 @@ class Direction
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{
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public:
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static const int UNDEFINED = -1;
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static const int SOUTH = 0;
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static const int WEST = 1;
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static const int NORTH = 2;
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static const int EAST = 3;
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static const int SOUTH = 0;
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static const int WEST = 1;
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static const int NORTH = 2;
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static const int EAST = 3;
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static const int STEP_X[];
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static const int STEP_Z[];
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// for [direction] it gives [tile-face]
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static int DIRECTION_FACING[];
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static const wstring NAMES[];;
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// for [facing] it gives [direction]
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// for [direction] it gives [tile-face]
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static int DIRECTION_FACING[];
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// for [facing] it gives [direction]
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static int FACING_DIRECTION[];
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// for [direction] it gives [opposite direction]
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static int DIRECTION_OPPOSITE[];
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// for [direction] it gives [opposite direction]
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static int DIRECTION_OPPOSITE[];
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// for [direction] it gives [90 degrees clockwise direction]
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// for [direction] it gives [90 degrees clockwise direction]
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static int DIRECTION_CLOCKWISE[];
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// for [direction] it gives [90 degrees counter-clockwise direction]
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// for [direction] it gives [90 degrees counter-clockwise direction]
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static int DIRECTION_COUNTER_CLOCKWISE[];
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// for [direction][world-facing] it gives [tile-facing]
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static int RELATIVE_DIRECTION_FACING[4][6];
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// for [direction][world-facing] it gives [tile-facing]
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static int RELATIVE_DIRECTION_FACING[4][6];
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static int getDirection(double xd, double zd);
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static int getDirection(int x0, int z0, int x1, int z1);
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};
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