feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -8,43 +8,71 @@ class Level;
class DiodeTile : public DirectionalTile
{
friend class Tile;
public:
static const int DELAY_MASK = DIRECTION_INV_MASK;
static const int DELAY_SHIFT = 2;
static const double DELAY_RENDER_OFFSETS[4];
static const int DELAYS[4];
private:
bool on;
protected:
bool on;
protected:
DiodeTile(int id, bool on);
public:
virtual void updateDefaultShape(); // 4J Added override
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
private:
virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
virtual void updateDefaultShape(); // 4J Added override
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual Icon *getTexture(int face, int data);
virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
virtual int getRenderShape();
protected:
virtual bool isOn(int data);
public:
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getSignal(LevelSource *level, int x, int y, int z, int facing);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
protected:
virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type);
public:
virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
protected:
virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data);
virtual int getInputSignal(Level *level, int x, int y, int z, int data);
virtual int getAlternateSignal(LevelSource *level, int x, int y, int z, int data);
virtual int getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing);
public:
virtual bool isSignalSource();
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual void onPlace(Level *level, int x, int y, int z);
protected:
virtual void updateNeighborsInFront(Level *level, int x, int y, int z);
public:
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual bool isSignalSource();
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void destroy(Level *level, int x, int y, int z, int data);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getResource(int data, Random *random, int playerBonusLevel) = 0;
virtual int cloneTileId(Level *level, int x, int y, int z) = 0;
protected:
virtual bool isAlternateInput(int tile);
virtual int getOutputSignal(LevelSource *level, int x, int y, int z, int data);
public:
static bool isDiode(int id);
virtual bool isSameDiode(int id);
virtual bool shouldPrioritize(Level *level, int x, int y, int z, int data);
protected:
virtual int getTurnOffDelay(int data);
virtual int getTurnOnDelay(int data) = 0;
virtual DiodeTile *getOnTile() = 0;
virtual DiodeTile *getOffTile() = 0;
public:
virtual bool isMatching(int id);
};