feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -8,43 +8,71 @@ class Level;
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class DiodeTile : public DirectionalTile
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{
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friend class Tile;
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public:
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static const int DELAY_MASK = DIRECTION_INV_MASK;
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static const int DELAY_SHIFT = 2;
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static const double DELAY_RENDER_OFFSETS[4];
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static const int DELAYS[4];
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private:
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bool on;
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protected:
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bool on;
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protected:
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DiodeTile(int id, bool on);
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public:
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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private:
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virtual bool getSourceSignal(Level *level, int x, int y, int z, int data);
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virtual void updateDefaultShape(); // 4J Added override
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virtual bool isCubeShaped();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual Icon *getTexture(int face, int data);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual int getRenderShape();
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protected:
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virtual bool isOn(int data);
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public:
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getSignal(LevelSource *level, int x, int y, int z, int facing);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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protected:
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virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type);
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public:
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virtual bool isLocked(LevelSource *level, int x, int y, int z, int data);
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protected:
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virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data);
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virtual int getInputSignal(Level *level, int x, int y, int z, int data);
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virtual int getAlternateSignal(LevelSource *level, int x, int y, int z, int data);
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virtual int getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing);
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public:
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virtual bool isSignalSource();
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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virtual void onPlace(Level *level, int x, int y, int z);
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protected:
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virtual void updateNeighborsInFront(Level *level, int x, int y, int z);
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public:
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual bool isSignalSource();
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void destroy(Level *level, int x, int y, int z, int data);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getResource(int data, Random *random, int playerBonusLevel) = 0;
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virtual int cloneTileId(Level *level, int x, int y, int z) = 0;
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protected:
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virtual bool isAlternateInput(int tile);
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virtual int getOutputSignal(LevelSource *level, int x, int y, int z, int data);
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public:
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static bool isDiode(int id);
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virtual bool isSameDiode(int id);
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virtual bool shouldPrioritize(Level *level, int x, int y, int z, int data);
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protected:
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virtual int getTurnOffDelay(int data);
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virtual int getTurnOnDelay(int data) = 0;
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virtual DiodeTile *getOnTile() = 0;
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virtual DiodeTile *getOffTile() = 0;
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public:
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virtual bool isMatching(int id);
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};
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