feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -12,44 +12,47 @@ class LevelType;
class Dimension
{
public:
Level *level;
LevelType *levelType;
BiomeSource *biomeSource;
bool ultraWarm ;
bool hasCeiling;
float *brightnessRamp;
int id;
static const float MOON_BRIGHTNESS_PER_PHASE[8];
virtual void init(Level *level);
Level *level;
LevelType *levelType;
wstring levelTypeOptions;
BiomeSource *biomeSource;
bool ultraWarm ;
bool hasCeiling;
float *brightnessRamp;
int id;
virtual void init(Level *level);
protected:
virtual void updateLightRamp();
virtual void init();
virtual void updateLightRamp();
virtual void init();
public:
Dimension();
~Dimension();
virtual ChunkSource *createRandomLevelSource() const;
virtual ChunkSource *createFlatLevelSource() const;
virtual ChunkStorage *createStorage(File dir);
virtual ChunkStorage *createStorage(File dir);
virtual bool isValidSpawn(int x, int z) const;
virtual bool isValidSpawn(int x, int z) const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual int getMoonPhase(__int64 time, float a) const;
virtual float getTimeOfDay(__int64 time, float a) const;
virtual int getMoonPhase(__int64 time) const;
virtual bool isNaturalDimension();
private:
static const int fogColor = 0xc0d8ff;
static const int fogColor = 0xc0d8ff;
float sunriseCol[4];
float sunriseCol[4];
public:
virtual float *getSunriseColor(float td, float a);
virtual Vec3 *getFogColor(float td, float a) const;
virtual bool mayRespawn() const;
static Dimension *getNew(int id);
virtual float getCloudHeight();
virtual bool hasGround();
virtual float *getSunriseColor(float td, float a);
virtual Vec3 *getFogColor(float td, float a) const;
virtual bool mayRespawn() const;
static Dimension *getNew(int id);
virtual float getCloudHeight();
virtual bool hasGround();
virtual Pos *getSpawnPos();
int getSpawnYPosition();