feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,12 +1,12 @@
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#pragma once
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#include "RailTile.h"
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#include "BaseRailTile.h"
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class Entity;
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class Random;
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class Level;
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class ChunkRebuildData;
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class DetectorRailTile : public RailTile
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class DetectorRailTile : public BaseRailTile
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{
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friend class ChunkRebuildData;
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private:
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@@ -14,12 +14,16 @@ private:
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public:
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DetectorRailTile(int id);
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virtual int getTickDelay();
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virtual int getTickDelay(Level *level);
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virtual bool isSignalSource();
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool getDirectSignal(Level *level, int x, int y, int z, int facing);
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int facing);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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private:
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virtual void checkPressed(Level *level, int x, int y, int z, int currentData);
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public:
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