feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId()
void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
{
//if (args.length > 0)
//{
//if (args.length > 0) {
// GameType newMode = getModeForString(source, args[0]);
// doSetGameType(newMode);
// String modeName = I18n.get("gameMode." + newMode.getName());
// logAdminAction(source, "commands.defaultgamemode.success", modeName);
// logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName()));
// return;
//}
//throw new UsageException("commands.defaultgamemode.usage");
}
void DefaultGameModeCommand::doSetGameType(GameType *newGameType)
{
//MinecraftServer::getInstance()->setDefaultGameMode(newGameType);
//MinecraftServer minecraftServer = MinecraftServer.getInstance();
//minecraftServer.setDefaultGameMode(newGameType);
//if (minecraftServer.getForceGameType()) {
// for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) {
// player.setGameMode(newGameType);
// player.fallDistance = 0; // reset falldistance so flying people do not die :P
// }
//}
}