feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -2,65 +2,76 @@
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.food.h"
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#include "net.minecraft.network.packet.h"
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DamageSource *DamageSource::inFire = (new DamageSource(ChatPacket::e_ChatDeathInFire))->setIsFire();
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DamageSource *DamageSource::onFire = (new DamageSource(ChatPacket::e_ChatDeathOnFire))->bypassArmor()->setIsFire();
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DamageSource *DamageSource::lava = (new DamageSource(ChatPacket::e_ChatDeathLava))->setIsFire();
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DamageSource *DamageSource::inFire = (new DamageSource(ChatPacket::e_ChatDeathInFire, ChatPacket::e_ChatDeathInFirePlayer))->setIsFire();
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DamageSource *DamageSource::onFire = (new DamageSource(ChatPacket::e_ChatDeathOnFire, ChatPacket::e_ChatDeathOnFirePlayer))->bypassArmor()->setIsFire();
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DamageSource *DamageSource::lava = (new DamageSource(ChatPacket::e_ChatDeathLava, ChatPacket::e_ChatDeathLavaPlayer))->setIsFire();
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DamageSource *DamageSource::inWall = (new DamageSource(ChatPacket::e_ChatDeathInWall))->bypassArmor();
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DamageSource *DamageSource::drown = (new DamageSource(ChatPacket::e_ChatDeathDrown))->bypassArmor();
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DamageSource *DamageSource::drown = (new DamageSource(ChatPacket::e_ChatDeathDrown, ChatPacket::e_ChatDeathDrownPlayer))->bypassArmor();
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DamageSource *DamageSource::starve = (new DamageSource(ChatPacket::e_ChatDeathStarve))->bypassArmor();
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DamageSource *DamageSource::cactus = new DamageSource(ChatPacket::e_ChatDeathCactus);
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DamageSource *DamageSource::cactus = new DamageSource(ChatPacket::e_ChatDeathCactus, ChatPacket::e_ChatDeathCactusPlayer);
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DamageSource *DamageSource::fall = (new DamageSource(ChatPacket::e_ChatDeathFall))->bypassArmor();
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DamageSource *DamageSource::outOfWorld = (new DamageSource(ChatPacket::e_ChatDeathOutOfWorld))->bypassArmor()->bypassInvul();
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DamageSource *DamageSource::genericSource = (new DamageSource(ChatPacket::e_ChatDeathGeneric))->bypassArmor();
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DamageSource *DamageSource::explosion = (new DamageSource(ChatPacket::e_ChatDeathExplosion))->setScalesWithDifficulty();
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DamageSource *DamageSource::controlledExplosion = (new DamageSource(ChatPacket::e_ChatDeathExplosion));
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DamageSource *DamageSource::magic = (new DamageSource(ChatPacket::e_ChatDeathMagic))->bypassArmor()->setMagic();
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DamageSource *DamageSource::dragonbreath = (new DamageSource(ChatPacket::e_ChatDeathDragonBreath))->bypassArmor();
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DamageSource *DamageSource::wither = (new DamageSource(ChatPacket::e_ChatDeathWither))->bypassArmor();
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DamageSource *DamageSource::anvil = (new DamageSource(ChatPacket::e_ChatDeathAnvil));
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DamageSource *DamageSource::fallingBlock = (new DamageSource(ChatPacket::e_ChatDeathFallingBlock));
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DamageSource *DamageSource::mobAttack(shared_ptr<Mob> mob)
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DamageSource *DamageSource::mobAttack(shared_ptr<LivingEntity> mob)
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{
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return new EntityDamageSource(ChatPacket::e_ChatDeathMob, mob);
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return new EntityDamageSource(ChatPacket::e_ChatDeathMob, ChatPacket::e_ChatDeathMob, mob);
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}
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DamageSource *DamageSource::playerAttack(shared_ptr<Player> player)
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{
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return new EntityDamageSource(ChatPacket::e_ChatDeathPlayer, player);
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return new EntityDamageSource(ChatPacket::e_ChatDeathPlayer, ChatPacket::e_ChatDeathPlayerItem, player);
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}
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DamageSource *DamageSource::arrow(shared_ptr<Arrow> arrow, shared_ptr<Entity> owner)
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{
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathArrow, arrow, owner))->setProjectile();
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathArrow, ChatPacket::e_ChatDeathArrowItem, arrow, owner))->setProjectile();
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}
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DamageSource *DamageSource::fireball(shared_ptr<Fireball> fireball, shared_ptr<Entity> owner)
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{
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if (owner == NULL)
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{
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathOnFire, fireball, fireball))->setIsFire()->setProjectile();
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathOnFire, ChatPacket::e_ChatDeathOnFire, fireball, fireball))->setIsFire()->setProjectile();
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}
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathFireball, fireball, owner))->setIsFire()->setProjectile();
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathFireball, ChatPacket::e_ChatDeathArrowItem, fireball, owner))->setIsFire()->setProjectile();
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}
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DamageSource *DamageSource::thrown(shared_ptr<Entity> entity, shared_ptr<Entity> owner)
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{
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathThrown, entity, owner))->setProjectile();
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathThrown, ChatPacket::e_ChatDeathThrownItem, entity, owner))->setProjectile();
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}
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DamageSource *DamageSource::indirectMagic(shared_ptr<Entity> entity, shared_ptr<Entity> owner)
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{
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathIndirectMagic, entity, owner) )->bypassArmor()->setMagic();;
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return (new IndirectEntityDamageSource(ChatPacket::e_ChatDeathIndirectMagic, ChatPacket::e_ChatDeathIndirectMagicItem, entity, owner) )->bypassArmor()->setMagic();;
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}
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DamageSource *DamageSource::thorns(shared_ptr<Entity> source)
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{
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return (new EntityDamageSource(ChatPacket::e_ChatDeathThorns, source))->setMagic();
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return (new EntityDamageSource(ChatPacket::e_ChatDeathThorns, ChatPacket::e_ChatDeathThorns, source))->setMagic();
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}
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DamageSource *DamageSource::explosion(Explosion *explosion)
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{
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if ( (explosion != NULL) && (explosion->getSourceMob() != NULL) )
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{
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return (new EntityDamageSource(ChatPacket::e_ChatDeathExplosionPlayer, ChatPacket::e_ChatDeathExplosionPlayer, explosion->getSourceMob()))->setScalesWithDifficulty()->setExplosion();
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}
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else
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{
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return (new DamageSource(ChatPacket::e_ChatDeathExplosion))->setScalesWithDifficulty()->setExplosion();
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}
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}
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bool DamageSource::isProjectile()
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@@ -70,7 +81,18 @@ bool DamageSource::isProjectile()
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DamageSource *DamageSource::setProjectile()
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{
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this->_isProjectile = true;
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_isProjectile = true;
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return this;
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}
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bool DamageSource::isExplosion()
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{
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return _isExplosion;
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}
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DamageSource *DamageSource::setExplosion()
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{
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_isExplosion = true;
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return this;
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}
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@@ -91,7 +113,7 @@ bool DamageSource::isBypassInvul()
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//DamageSource::DamageSource(const wstring &msgId)
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DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId)
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DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::EChatPacketMessage msgWithItemId)
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{
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// 4J added initialisors
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_bypassArmor = false;
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@@ -101,9 +123,11 @@ DamageSource::DamageSource(ChatPacket::EChatPacketMessage msgId)
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isFireSource = false;
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_isProjectile = false;
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_isMagic = false;
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_isExplosion = false;
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//this->msgId = msgId;
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m_msgId = msgId;
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m_msgWithItemId = msgWithItemId;
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}
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shared_ptr<Entity> DamageSource::getDirectEntity()
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@@ -164,9 +188,17 @@ DamageSource *DamageSource::setMagic()
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// //return I18n.get(L"death." + msgId, player.name);
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//}
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shared_ptr<ChatPacket> DamageSource::getDeathMessagePacket(shared_ptr<Player> player)
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shared_ptr<ChatPacket> DamageSource::getDeathMessagePacket(shared_ptr<LivingEntity> player)
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{
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return shared_ptr<ChatPacket>( new ChatPacket(player->name, m_msgId ) );
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shared_ptr<LivingEntity> source = player->getKillCredit();
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if(source != NULL)
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{
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return shared_ptr<ChatPacket>( new ChatPacket(player->getNetworkName(), m_msgWithItemId != ChatPacket::e_ChatCustom ? m_msgWithItemId : m_msgId, source->GetType(), source->getNetworkName() ) );
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}
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else
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{
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return shared_ptr<ChatPacket>( new ChatPacket(player->getNetworkName(), m_msgId ) );
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}
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}
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bool DamageSource::isFire()
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@@ -177,4 +209,16 @@ bool DamageSource::isFire()
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ChatPacket::EChatPacketMessage DamageSource::getMsgId()
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{
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return m_msgId;
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}
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// 4J: Very limited check for equality (used to detect fall damage, etc)
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bool DamageSource::equals(DamageSource *source)
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{
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return m_msgId == source->m_msgId && m_msgWithItemId == source->m_msgWithItemId;
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}
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// 4J: Copy function
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DamageSource *DamageSource::copy()
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{
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return new DamageSource(*this);
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}
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