feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -12,6 +12,7 @@ class LargeFeature;
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class StrongholdFeature;
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class VillageFeature;
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class MineShaftFeature;
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class RandomScatteredLargeFeature;
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class CustomLevelSource : public ChunkSource
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{
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@@ -32,6 +33,7 @@ private:
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StrongholdFeature *strongholdFeature;
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VillageFeature *villageFeature;
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MineShaftFeature *mineShaftFeature;
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RandomScatteredLargeFeature *scatteredFeature;
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LargeFeature *canyonFeature;
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Level *level;
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#endif
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@@ -76,4 +78,5 @@ public:
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public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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};
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