feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -174,8 +174,10 @@ void Connection::send(shared_ptr<Packet> packet)
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void Connection::queueSend(shared_ptr<Packet> packet)
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{
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if (quitting) return;
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EnterCriticalSection(&writeLock);
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estimatedRemaining += packet->getEstimatedSize() + 1;
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outgoing_slow.push(packet);
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LeaveCriticalSection(&writeLock);
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}
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bool Connection::writeTick()
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@@ -204,8 +206,20 @@ bool Connection::writeTick()
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#ifndef _CONTENT_PACKAGE
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// 4J Added for debugging
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int playerId = 0;
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if( !socket->isLocal() )
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Packet::recordOutgoingPacket(packet);
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{
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Socket *socket = getSocket();
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if( socket )
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{
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INetworkPlayer *player = socket->getPlayer();
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if( player )
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{
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playerId = player->GetSmallId();
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}
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}
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Packet::recordOutgoingPacket(packet,playerId);
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}
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#endif
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// 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to:
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@@ -241,7 +255,11 @@ bool Connection::writeTick()
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// 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to:
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// a) Only push whole "game" packets to QNet, rather than amalgamated chunks of data that may include many packets, and partial packets
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// b) To be able to change the priority and queue of a packet if required
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#ifdef _XBOX
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int flags = QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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#else
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int flags = NON_QNET_SENDDATA_ACK_REQUIRED;
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#endif
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sos->writeWithFlags( baos->buf, 0, baos->size(), flags );
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baos->reset();
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}
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@@ -253,7 +271,22 @@ bool Connection::writeTick()
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#ifndef _CONTENT_PACKAGE
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// 4J Added for debugging
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if( !socket->isLocal() )
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Packet::recordOutgoingPacket(packet);
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{
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int playerId = 0;
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if( !socket->isLocal() )
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{
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Socket *socket = getSocket();
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if( socket )
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{
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INetworkPlayer *player = socket->getPlayer();
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if( player )
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{
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playerId = player->GetSmallId();
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}
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}
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Packet::recordOutgoingPacket(packet,playerId);
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}
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}
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#endif
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writeSizes[packet->getId()] += packet->getEstimatedSize() + 1;
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