feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -55,7 +55,7 @@ Stat *CommonStats::get_breedEntity(eINSTANCEOF mobType)
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Stat *CommonStats::get_tamedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_OZELOT) return GenericStats::lionTamer();
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if (mobType == eTYPE_OCELOT) return GenericStats::lionTamer();
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else if (mobType == eTYPE_WOLF) return Stats::befriendsWolf;
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else return NULL;
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}
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@@ -93,7 +93,7 @@ Stat *CommonStats::get_itemsCollected(int itemId, int itemAux)
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// stor itemsBought(emerald) so I don't have to make yet another massive
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// StatArray for Items Bought.
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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if (itemId == Tile::cloth_Id) return Stats::rainbowCollection[itemAux];
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if (itemId == Tile::wool_Id) return Stats::rainbowCollection[itemAux];
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#endif
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if (itemId != Item::emerald_Id) return Stats::itemsCollected[itemId];
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