feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -16,10 +16,16 @@ public:
eINSTANCEOF GetType() { return eTYPE_CHESTTILEENTITY; }
static TileEntity *create() { return new ChestTileEntity(); }
using TileEntity::setChanged;
int getContainerType(); // 4J-Added;
using TileEntity::setChanged;
private:
void _init(bool isBonusChest);
public:
ChestTileEntity(bool isBonusChest = false); // 4J added param
ChestTileEntity(int type, bool isBonusChest = false); // 4J added param
virtual ~ChestTileEntity();
private:
@@ -28,35 +34,53 @@ private:
public:
bool isBonusChest; // 4J added
bool hasCheckedNeighbors;
weak_ptr<ChestTileEntity> n;
weak_ptr<ChestTileEntity> e;
weak_ptr<ChestTileEntity> w;
weak_ptr<ChestTileEntity> s;
weak_ptr<ChestTileEntity> n;
weak_ptr<ChestTileEntity> e;
weak_ptr<ChestTileEntity> w;
weak_ptr<ChestTileEntity> s;
float openness, oOpenness;
int openCount;
private:
int tickInterval;
int type;
wstring name;
public:
virtual unsigned int getContainerSize();
virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
virtual int getName();
virtual wstring getName();
virtual wstring getCustomName();
virtual bool hasCustomName();
virtual void setCustomName(const wstring &name);
virtual void load(CompoundTag *base);
virtual void save(CompoundTag *base);
virtual int getMaxStackSize();
virtual bool stillValid(shared_ptr<Player> player);
virtual void setChanged();
virtual void clearCache();
virtual void checkNeighbors();
virtual void tick();
virtual void triggerEvent(int b0, int b1);
virtual void startOpen();
virtual void stopOpen();
virtual void setRemoved();
private:
virtual void heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from);
public:
virtual void checkNeighbors();
private:
bool isSameChest(int x, int y, int z);
public:
virtual void tick();
virtual bool triggerEvent(int b0, int b1);
virtual void startOpen();
virtual void stopOpen();
virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
virtual void setRemoved();
virtual int getType();
// 4J Added
virtual shared_ptr<TileEntity> clone();