feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -16,10 +16,16 @@ public:
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eINSTANCEOF GetType() { return eTYPE_CHESTTILEENTITY; }
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static TileEntity *create() { return new ChestTileEntity(); }
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using TileEntity::setChanged;
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int getContainerType(); // 4J-Added;
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using TileEntity::setChanged;
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private:
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void _init(bool isBonusChest);
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public:
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ChestTileEntity(bool isBonusChest = false); // 4J added param
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ChestTileEntity(int type, bool isBonusChest = false); // 4J added param
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virtual ~ChestTileEntity();
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private:
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@@ -28,35 +34,53 @@ private:
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public:
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bool isBonusChest; // 4J added
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bool hasCheckedNeighbors;
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weak_ptr<ChestTileEntity> n;
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weak_ptr<ChestTileEntity> e;
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weak_ptr<ChestTileEntity> w;
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weak_ptr<ChestTileEntity> s;
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weak_ptr<ChestTileEntity> n;
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weak_ptr<ChestTileEntity> e;
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weak_ptr<ChestTileEntity> w;
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weak_ptr<ChestTileEntity> s;
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float openness, oOpenness;
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int openCount;
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private:
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int tickInterval;
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int type;
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wstring name;
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public:
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virtual unsigned int getContainerSize();
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virtual shared_ptr<ItemInstance> getItem(unsigned int slot);
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virtual shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
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virtual shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
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virtual void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
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virtual int getName();
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virtual wstring getName();
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virtual wstring getCustomName();
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virtual bool hasCustomName();
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virtual void setCustomName(const wstring &name);
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virtual void load(CompoundTag *base);
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virtual void save(CompoundTag *base);
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virtual int getMaxStackSize();
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virtual bool stillValid(shared_ptr<Player> player);
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virtual void setChanged();
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virtual void clearCache();
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virtual void checkNeighbors();
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virtual void tick();
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virtual void triggerEvent(int b0, int b1);
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virtual void startOpen();
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virtual void stopOpen();
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virtual void setRemoved();
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private:
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virtual void heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from);
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public:
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virtual void checkNeighbors();
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private:
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bool isSameChest(int x, int y, int z);
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public:
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virtual void tick();
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virtual bool triggerEvent(int b0, int b1);
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virtual void startOpen();
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virtual void stopOpen();
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virtual bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
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virtual void setRemoved();
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virtual int getType();
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// 4J Added
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virtual shared_ptr<TileEntity> clone();
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