feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -4,35 +4,35 @@
#include "net.minecraft.world.level.tile.h"
using namespace std;
bool CaveFeature::place(Level *level, Random *random, int x, int y, int z)
{
float dir = random->nextFloat() * PI;
double rd = 8;
bool CaveFeature::place(Level *level, Random *random, int x, int y, int z)
{
float dir = random->nextFloat() * PI;
double rd = 8;
double x0 = x + 8 + Mth::sin(dir) * rd;
double x1 = x + 8 - Mth::sin(dir) * rd;
double z0 = z + 8 + Mth::cos(dir) * rd;
double z1 = z + 8 - Mth::cos(dir) * rd;
double x0 = x + 8 + Mth::sin(dir) * rd;
double x1 = x + 8 - Mth::sin(dir) * rd;
double z0 = z + 8 + Mth::cos(dir) * rd;
double z1 = z + 8 - Mth::cos(dir) * rd;
double y0 = y + random->nextInt(8) + 2;
double y1 = y + random->nextInt(8) + 2;
double y0 = y + random->nextInt(8) + 2;
double y1 = y + random->nextInt(8) + 2;
double radius = random->nextDouble() * 4 + 2;
double fuss = random->nextDouble() * 0.6;
double radius = random->nextDouble() * 4 + 2;
double fuss = random->nextDouble() * 0.6;
__int64 seed = random->nextLong();
random->setSeed(seed);
vector<TilePos *> toRemove;
__int64 seed = random->nextLong();
random->setSeed(seed);
vector<TilePos *> toRemove;
for (int d = 0; d <= 16; d++)
for (int d = 0; d <= 16; d++)
{
double xx = x0 + (x1 - x0) * d / 16;
double yy = y0 + (y1 - y0) * d / 16;
double zz = z0 + (z1 - z0) * d / 16;
double xx = x0 + (x1 - x0) * d / 16;
double yy = y0 + (y1 - y0) * d / 16;
double zz = z0 + (z1 - z0) * d / 16;
double ss = random->nextDouble();
double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
double ss = random->nextDouble();
double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
// 4J Stu Added to stop cave features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
@@ -46,47 +46,47 @@ using namespace std;
}
}
for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++)
for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++)
for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++)
for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++)
for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++)
for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++)
{
double xd = ((x2 + 0.5) - xx) / (r / 2);
double yd = ((y2 + 0.5) - yy) / (hr / 2);
double zd = ((z2 + 0.5) - zz) / (r / 2);
if (xd * xd + yd * yd + zd * zd < random->nextDouble() * fuss + (1 - fuss))
double xd = ((x2 + 0.5) - xx) / (r / 2);
double yd = ((y2 + 0.5) - yy) / (hr / 2);
double zd = ((z2 + 0.5) - zz) / (r / 2);
if (xd * xd + yd * yd + zd * zd < random->nextDouble() * fuss + (1 - fuss))
{
if (!level->isEmptyTile(x2, y2, z2))
if (!level->isEmptyTile(x2, y2, z2))
{
for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++)
for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++)
for (int z3 = (z2 - 1); z3 <= (z2 + 1); z3++)
for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++)
for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++)
for (int z3 = (z2 - 1); z3 <= (z2 + 1); z3++)
{
if (x3 <= x || z3 <= z || x3 >= x + 16 - 1 || z3 >= z + 16 - 1) return false;
if (level->getMaterial(x3, y3, z3)->isLiquid()) return false;
}
toRemove.push_back(new TilePos(x2, y2, z2));
}
}
}
}
if (x3 <= x || z3 <= z || x3 >= x + 16 - 1 || z3 >= z + 16 - 1) return false;
if (level->getMaterial(x3, y3, z3)->isLiquid()) return false;
}
toRemove.push_back(new TilePos(x2, y2, z2));
}
}
}
}
AUTO_VAR(itEnd, toRemove.end());
for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
{
TilePos *p = *it; //toRemove[i];
level->setTileNoUpdate(p->x, p->y, p->z, 0);
}
TilePos *p = *it; //toRemove[i];
level->setTileAndData(p->x, p->y, p->z, 0, 0, Tile::UPDATE_CLIENTS);
}
itEnd = toRemove.end();
for (AUTO_VAR(it, toRemove.begin()); it != itEnd; it++)
{
TilePos *p = *it; //toRemove[i];
if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id && level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8)
TilePos *p = *it; //toRemove[i];
if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id && level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8)
{
level->setTileNoUpdate(p->x, p->y - 1, p->z, Tile::grass_Id);
}
level->setTileAndData(p->x, p->y - 1, p->z, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS);
}
delete p;
}
}
return true;
return true;
}