feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -7,12 +7,12 @@ class CauldronTile : public Tile
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{
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public:
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static const wstring TEXTURE_INSIDE;
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static const wstring TEXTURE_BOTTOM;
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static const wstring TEXTURE_BOTTOM;
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private:
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Icon *iconInner;
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Icon *iconTop;
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Icon *iconBottom;
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Icon *iconTop;
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Icon *iconBottom;
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public:
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CauldronTile(int id);
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@@ -30,4 +30,7 @@ public:
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virtual void handleRain(Level *level, int x, int y, int z);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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static int getFillLevel(int data);
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};
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