feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -7,12 +7,12 @@ class CauldronTile : public Tile
{
public:
static const wstring TEXTURE_INSIDE;
static const wstring TEXTURE_BOTTOM;
static const wstring TEXTURE_BOTTOM;
private:
Icon *iconInner;
Icon *iconTop;
Icon *iconBottom;
Icon *iconTop;
Icon *iconBottom;
public:
CauldronTile(int id);
@@ -30,4 +30,7 @@ public:
virtual void handleRain(Level *level, int x, int y, int z);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
static int getFillLevel(int data);
};