feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -19,13 +19,13 @@ protected:
public:
Icon *getTexture(int face, int data);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual int getTickDelay();
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual int getTickDelay(Level *level);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
private:
int findFace(Level *level, int x, int y, int z);
@@ -37,30 +37,30 @@ private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
private:
void updateShape(int data);
public:
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void updateDefaultShape();
void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
private:
void checkPressed(Level *level, int x, int y, int z);
void updateNeighbours(Level *level, int x, int y, int z, int dir);
void updateNeighbours(Level *level, int x, int y, int z, int dir);
public:
void registerIcons(IconRegister *iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};