feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.h"
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#include "ButtonTile.h"
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@@ -15,7 +16,7 @@ ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,i
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Icon *ButtonTile::getTexture(int face, int data)
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{
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if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
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else return Tile::rock->getTexture(Facing::UP);
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else return Tile::stone->getTexture(Facing::UP);
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}
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AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
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@@ -23,7 +24,7 @@ AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
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return NULL;
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}
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int ButtonTile::getTickDelay()
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int ButtonTile::getTickDelay(Level *level)
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{
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return sensitive ? 30 : 20;
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}
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@@ -45,100 +46,100 @@ bool ButtonTile::isCubeShaped()
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bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
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{
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
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if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
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if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
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if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
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return false;
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
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if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
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if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
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if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
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return false;
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}
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bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTile(x - 1, y, z))
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if (level->isSolidBlockingTile(x - 1, y, z))
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{
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return true;
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}
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return true;
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}
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else if (level->isSolidBlockingTile(x + 1, y, z))
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{
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return true;
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}
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z - 1))
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{
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return true;
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}
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z + 1))
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{
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return true;
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}
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return false;
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return true;
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}
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return false;
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}
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int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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int dir = level->getData(x, y, z);
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int dir = level->getData(x, y, z);
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int oldFlip = dir & 8;
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dir &= 7;
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int oldFlip = dir & 8;
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dir &= 7;
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
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else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
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else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
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else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
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else dir = findFace(level, x, y, z);
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
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else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
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else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
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else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
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else dir = findFace(level, x, y, z);
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return dir + oldFlip;
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return dir + oldFlip;
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}
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int ButtonTile::findFace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTile(x - 1, y, z))
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if (level->isSolidBlockingTile(x - 1, y, z))
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{
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return 1;
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}
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return 1;
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}
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else if (level->isSolidBlockingTile(x + 1, y, z))
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{
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return 2;
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}
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return 2;
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}
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else if (level->isSolidBlockingTile(x, y, z - 1))
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{
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return 3;
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}
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return 3;
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}
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else if (level->isSolidBlockingTile(x, y, z + 1))
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{
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return 4;
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}
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return 1;
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return 4;
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}
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return 1;
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}
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void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (checkCanSurvive(level, x, y, z))
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if (checkCanSurvive(level, x, y, z))
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{
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int dir = level->getData(x, y, z) & 7;
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bool replace = false;
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int dir = level->getData(x, y, z) & 7;
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bool replace = false;
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if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
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if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
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if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
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if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
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if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
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if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
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if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
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if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
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if (replace)
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if (replace)
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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}
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}
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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}
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bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
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{
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if (!mayPlace(level, x, y, z))
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if (!mayPlace(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTile(x, y, z, 0);
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return false;
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}
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return true;
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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@@ -149,31 +150,31 @@ void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceD
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void ButtonTile::updateShape(int data)
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{
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int dir = data & 7;
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bool pressed = (data & 8) > 0;
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int dir = data & 7;
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bool pressed = (data & 8) > 0;
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float h0 = 6 / 16.0f;
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float h1 = 10 / 16.0f;
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float r = 3 / 16.0f;
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float d = 2 / 16.0f;
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if (pressed) d = 1 / 16.0f;
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float h0 = 6 / 16.0f;
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float h1 = 10 / 16.0f;
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float r = 3 / 16.0f;
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float d = 2 / 16.0f;
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if (pressed) d = 1 / 16.0f;
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if (dir == 1)
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if (dir == 1)
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{
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setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
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}
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setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
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}
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else if (dir == 2)
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{
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setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
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}
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setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
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}
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else if (dir == 3)
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{
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setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
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}
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setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
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}
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else if (dir == 4)
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{
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setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
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}
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setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
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}
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}
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void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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@@ -189,57 +190,58 @@ bool ButtonTile::TestUse()
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bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly)
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if (soundOnly)
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{
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// 4J - added - just do enough to play the sound
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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return false;
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}
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int data = level->getData(x, y, z);
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int dir = data & 7;
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int open = 8 - (data & 8);
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if (open == 0) return true;
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level->setData(x, y, z, dir + open);
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level->setTilesDirty(x, y, z, x, y, z);
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int data = level->getData(x, y, z);
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int dir = data & 7;
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int open = 8 - (data & 8);
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if (open == 0) return true;
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
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level->setTilesDirty(x, y, z, x, y, z);
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updateNeighbours(level, x, y, z, dir);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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updateNeighbours(level, x, y, z, dir);
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return true;
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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return true;
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}
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void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if ((data & 8) > 0)
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if ((data & 8) > 0)
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{
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int dir = data & 7;
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updateNeighbours(level, x, y, z, dir);
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}
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Tile::onRemove(level, x, y, z, id, data);
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int dir = data & 7;
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updateNeighbours(level, x, y, z, dir);
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}
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Tile::onRemove(level, x, y, z, id, data);
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}
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bool ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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return (level->getData(x, y, z) & 8) > 0;
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return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
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}
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bool ButtonTile::getDirectSignal(Level *level, int x, int y, int z, int dir)
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int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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int data = level->getData(x, y, z);
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if ((data & 8) == 0) return false;
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int myDir = data & 7;
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int data = level->getData(x, y, z);
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if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
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int myDir = data & 7;
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if (myDir == 5 && dir == 1) return true;
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if (myDir == 4 && dir == 2) return true;
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if (myDir == 3 && dir == 3) return true;
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if (myDir == 2 && dir == 4) return true;
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if (myDir == 1 && dir == 5) return true;
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if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
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if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
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if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
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if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
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if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
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return false;
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return false;
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}
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bool ButtonTile::isSignalSource()
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@@ -261,7 +263,7 @@ void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
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}
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else
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{
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level->setData(x, y, z, data & 7);
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level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
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int dir = data & 7;
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updateNeighbours(level, x, y, z, dir);
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@@ -273,10 +275,10 @@ void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
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void ButtonTile::updateDefaultShape()
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{
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float x = 3 / 16.0f;
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float y = 2 / 16.0f;
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float z = 2 / 16.0f;
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setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
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float x = 3 / 16.0f;
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float y = 2 / 16.0f;
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float z = 2 / 16.0f;
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setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
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}
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void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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@@ -307,7 +309,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z)
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if (shouldBePressed && !wasPressed)
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{
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level->setData(x, y, z, dir | 8);
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level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
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updateNeighbours(level, x, y, z, dir);
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level->setTilesDirty(x, y, z, x, y, z);
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@@ -315,7 +317,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z)
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}
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if (!shouldBePressed && wasPressed)
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{
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level->setData(x, y, z, dir);
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level->setData(x, y, z, dir, Tile::UPDATE_ALL);
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updateNeighbours(level, x, y, z, dir);
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level->setTilesDirty(x, y, z, x, y, z);
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@@ -324,7 +326,7 @@ void ButtonTile::checkPressed(Level *level, int x, int y, int z)
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if (shouldBePressed)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay());
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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}
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@@ -357,7 +359,7 @@ void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
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bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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int currentData = level->getData(x, y, z);
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return (currentData & 8) != 0;
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return (currentData & 8) != 0;
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}
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void ButtonTile::registerIcons(IconRegister *iconRegister)
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