feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -9,10 +9,10 @@
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BoatItem::BoatItem(int id) : Item( id )
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{
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this->maxStackSize = 1;
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maxStackSize = 1;
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}
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bool BoatItem::TestUse(Level *level, shared_ptr<Player> player)
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bool BoatItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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// 4J-PB - added for tooltips to test use
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// 4J TODO really we should have the crosshair hitresult telling us if it hit water, and at what distance, so we don't need to do this again
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@@ -105,22 +105,28 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le
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int yt = hr->y;
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int zt = hr->z;
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if (!level->isClientSide)
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if (level->getTile(xt, yt, zt) == Tile::topSnow_Id) yt--;
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if( level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
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{
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if (level->getTile(xt, yt, zt) == Tile::topSnow_Id) yt--;
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if( level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit
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shared_ptr<Boat> boat = shared_ptr<Boat>( new Boat(level, xt + 0.5f, yt + 1.0f, zt + 0.5f) );
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boat->yRot = ((Mth::floor(player->yRot * 4.0F / 360.0F + 0.5) & 0x3) - 1) * 90;
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if (!level->getCubes(boat, boat->bb->grow(-.1, -.1, -.1))->empty())
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{
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level->addEntity( shared_ptr<Boat>( new Boat(level, xt + 0.5f, yt + 1.0f, zt + 0.5f) ) );
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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return itemInstance;
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}
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else
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if (!level->isClientSide)
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{
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// display a message to say max boats has been hit
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player->displayClientMessage(IDS_MAX_BOATS );
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level->addEntity(boat);
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}
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if (!player->abilities.instabuild)
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{
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itemInstance->count--;
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}
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}
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else
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{
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// display a message to say max boats has been hit
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player->displayClientMessage(IDS_MAX_BOATS );
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}
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}
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delete hr;
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