feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -52,7 +52,7 @@ void Boat::defineSynchedData()
|
||||
{
|
||||
entityData->define(DATA_ID_HURT, 0);
|
||||
entityData->define(DATA_ID_HURTDIR, 1);
|
||||
entityData->define(DATA_ID_DAMAGE, 0);
|
||||
entityData->define(DATA_ID_DAMAGE, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
@@ -90,8 +90,9 @@ double Boat::getRideHeight()
|
||||
return bbHeight * 0.0f - 0.3f;
|
||||
}
|
||||
|
||||
bool Boat::hurt(DamageSource *source, int hurtDamage)
|
||||
bool Boat::hurt(DamageSource *source, float hurtDamage)
|
||||
{
|
||||
if (isInvulnerable()) return false;
|
||||
if (level->isClientSide || removed) return true;
|
||||
|
||||
// 4J-JEV: Fix for #88212,
|
||||
@@ -100,9 +101,10 @@ bool Boat::hurt(DamageSource *source, int hurtDamage)
|
||||
{
|
||||
shared_ptr<Entity> attacker = source->getDirectEntity();
|
||||
|
||||
if (dynamic_pointer_cast<Player>(attacker) != NULL &&
|
||||
!dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity( shared_from_this() ))
|
||||
if ( attacker->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity( shared_from_this() ))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
setHurtDir(-getHurtDir());
|
||||
@@ -117,13 +119,13 @@ bool Boat::hurt(DamageSource *source, int hurtDamage)
|
||||
markHurt();
|
||||
|
||||
// 4J Stu - Brought froward from 12w36 to fix #46611 - TU5: Gameplay: Minecarts and boat requires more hits than one to be destroyed in creative mode
|
||||
shared_ptr<Player> player = dynamic_pointer_cast<Player>(source->getEntity());
|
||||
if (player != NULL && player->abilities.instabuild) setDamage(100);
|
||||
// 4J-PB - Fix for XB1 #175735 - [CRASH] [Multi-Plat]: Code: Gameplay: Placing a boat on harmful surfaces causes the game to crash
|
||||
bool creativePlayer = (source->getEntity() != NULL) && source->getEntity()->instanceof(eTYPE_PLAYER) && dynamic_pointer_cast<Player>(source->getEntity())->abilities.instabuild;
|
||||
|
||||
if (getDamage() > 20 * 2)
|
||||
if (creativePlayer || getDamage() > 20 * 2)
|
||||
{
|
||||
if (rider.lock() != NULL) rider.lock()->ride( shared_from_this() );
|
||||
spawnAtLocation(Item::boat_Id, 1, 0);
|
||||
if (!creativePlayer) spawnAtLocation(Item::boat_Id, 1, 0);
|
||||
remove();
|
||||
}
|
||||
return true;
|
||||
@@ -171,9 +173,9 @@ void Boat::lerpTo(double x, double y, double z, float yRot, float xRot, int step
|
||||
lyr = yRot;
|
||||
lxr = xRot;
|
||||
|
||||
this->xd = lxd;
|
||||
this->yd = lyd;
|
||||
this->zd = lzd;
|
||||
xd = lxd;
|
||||
yd = lyd;
|
||||
zd = lzd;
|
||||
}
|
||||
|
||||
void Boat::lerpMotion(double xd, double yd, double zd)
|
||||
@@ -247,8 +249,8 @@ void Boat::tick()
|
||||
xRot += (float) ( (lxr - xRot) / lSteps );
|
||||
|
||||
lSteps--;
|
||||
this->setPos(xt, yt, zt);
|
||||
this->setRot(yRot, xRot);
|
||||
setPos(xt, yt, zt);
|
||||
setRot(yRot, xRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -260,7 +262,7 @@ void Boat::tick()
|
||||
//this->setPos(xt, yt, zt);
|
||||
|
||||
// 4J Stu - Fix for various boat bugs, ensure that we check collision on client-side movement
|
||||
this->move(xd,yd,zd);
|
||||
move(xd,yd,zd);
|
||||
|
||||
if (onGround)
|
||||
{
|
||||
@@ -317,10 +319,18 @@ void Boat::tick()
|
||||
}
|
||||
|
||||
|
||||
if (rider.lock() != NULL)
|
||||
if ( rider.lock() != NULL && rider.lock()->instanceof(eTYPE_LIVINGENTITY) )
|
||||
{
|
||||
xd += rider.lock()->xd * acceleration;
|
||||
zd += rider.lock()->zd * acceleration;
|
||||
shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
|
||||
double forward = livingRider->yya;
|
||||
|
||||
if (forward > 0)
|
||||
{
|
||||
double riderXd = -sin(livingRider->yRot * PI / 180);
|
||||
double riderZd = cos(livingRider->yRot * PI / 180);
|
||||
xd += riderXd * acceleration * 0.05f;
|
||||
zd += riderZd * acceleration * 0.05f;
|
||||
}
|
||||
}
|
||||
|
||||
double curSpeed = sqrt(xd * xd + zd * zd);
|
||||
@@ -355,7 +365,7 @@ void Boat::tick()
|
||||
|
||||
if ((horizontalCollision && lastSpeed > 0.20))
|
||||
{
|
||||
if (!level->isClientSide)
|
||||
if (!level->isClientSide && !removed)
|
||||
{
|
||||
remove();
|
||||
for (int i = 0; i < 3; i++)
|
||||
@@ -394,7 +404,7 @@ void Boat::tick()
|
||||
|
||||
if(level->isClientSide) return;
|
||||
|
||||
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), this->bb->grow(0.2f, 0, 0.2f));
|
||||
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb->grow(0.2f, 0, 0.2f));
|
||||
if (entities != NULL && !entities->empty())
|
||||
{
|
||||
AUTO_VAR(itEnd, entities->end());
|
||||
@@ -417,16 +427,14 @@ void Boat::tick()
|
||||
{
|
||||
int yy = Mth::floor(y) + j;
|
||||
int tile = level->getTile(xx, yy, zz);
|
||||
int data = level->getData(xx, yy, zz);
|
||||
|
||||
if (tile == Tile::topSnow_Id)
|
||||
{
|
||||
level->setTile(xx, yy, zz, 0);
|
||||
level->removeTile(xx, yy, zz);
|
||||
}
|
||||
else if (tile == Tile::waterLily_Id)
|
||||
{
|
||||
Tile::waterLily->spawnResources(level, xx, yy, zz, data, 0.3f, 0);
|
||||
level->setTile(xx, yy, zz, 0);
|
||||
level->destroyTile(xx, yy, zz, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -469,7 +477,7 @@ wstring Boat::getName()
|
||||
|
||||
bool Boat::interact(shared_ptr<Player> player)
|
||||
{
|
||||
if (rider.lock() != NULL && dynamic_pointer_cast<Player>(rider.lock())!=NULL && rider.lock() != player) return true;
|
||||
if ( (rider.lock() != NULL) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
|
||||
if (!level->isClientSide)
|
||||
{
|
||||
// 4J HEG - Fixed issue with player not being able to dismount boat (issue #4446)
|
||||
@@ -478,14 +486,14 @@ bool Boat::interact(shared_ptr<Player> player)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Boat::setDamage(int damage)
|
||||
void Boat::setDamage(float damage)
|
||||
{
|
||||
entityData->set(DATA_ID_DAMAGE, damage);
|
||||
}
|
||||
|
||||
int Boat::getDamage()
|
||||
float Boat::getDamage()
|
||||
{
|
||||
return entityData->getInteger(DATA_ID_DAMAGE);
|
||||
return entityData->getFloat(DATA_ID_DAMAGE);
|
||||
}
|
||||
|
||||
void Boat::setHurtTime(int hurtTime)
|
||||
|
||||
Reference in New Issue
Block a user