feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -5,6 +5,8 @@
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.projectile.h"
#include "SharedConstants.h"
#include "..\Minecraft.Client\Textures.h"
@@ -18,16 +20,11 @@ Blaze::Blaze(Level *level) : Monster(level)
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
this->textureIdx = TN_MOB_BLAZE; // 4J Was "/mob/fire.png";
registerAttributes();
setHealth(getMaxHealth());
fireImmune = true;
attackDamage = 6;
xpReward = XP_REWARD_LARGE;
// this.setSize(1.2f, 1.8f);
// 4J Default inits
allowedHeightOffset = 0.5f;
@@ -35,9 +32,10 @@ Blaze::Blaze(Level *level) : Monster(level)
attackCounter = 0;
}
int Blaze::getMaxHealth()
void Blaze::registerAttributes()
{
return 20;
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(6);
}
void Blaze::defineSynchedData()
@@ -89,7 +87,7 @@ void Blaze::aiStep()
allowedHeightOffset = .5f + (float) random->nextGaussian() * 3;
}
if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (this->y + getHeadHeight() + allowedHeightOffset))
if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (y + getHeadHeight() + allowedHeightOffset))
{
yd = yd + (.3f - yd) * .3f;
}