feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -5,6 +5,8 @@
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "SharedConstants.h"
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#include "..\Minecraft.Client\Textures.h"
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@@ -18,16 +20,11 @@ Blaze::Blaze(Level *level) : Monster(level)
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
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health = getMaxHealth();
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this->textureIdx = TN_MOB_BLAZE; // 4J Was "/mob/fire.png";
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registerAttributes();
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setHealth(getMaxHealth());
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fireImmune = true;
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attackDamage = 6;
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xpReward = XP_REWARD_LARGE;
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// this.setSize(1.2f, 1.8f);
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// 4J Default inits
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allowedHeightOffset = 0.5f;
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@@ -35,9 +32,10 @@ Blaze::Blaze(Level *level) : Monster(level)
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attackCounter = 0;
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}
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int Blaze::getMaxHealth()
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void Blaze::registerAttributes()
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{
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return 20;
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Monster::registerAttributes();
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(6);
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}
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void Blaze::defineSynchedData()
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@@ -89,7 +87,7 @@ void Blaze::aiStep()
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allowedHeightOffset = .5f + (float) random->nextGaussian() * 3;
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}
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if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (this->y + getHeadHeight() + allowedHeightOffset))
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if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (y + getHeadHeight() + allowedHeightOffset))
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{
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yd = yd + (.3f - yd) * .3f;
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}
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