feat: TU19 (Dec 2014) Features & Content (#155)

* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
daoge
2026-03-03 03:04:10 +08:00
committed by GitHub
parent 84c31a2331
commit b3feddfef3
2069 changed files with 264842 additions and 139522 deletions

View File

@@ -11,9 +11,9 @@
// 4J - removal of separate temperature & downfall layers brought forward from 1.2.3
void BiomeSource::_init()
{
layer = nullptr;
layer = nullptr;
zoomedLayer = nullptr;
cache = new BiomeCache(this);
playerSpawnBiomes.push_back(Biome::forest);
@@ -39,7 +39,7 @@ void BiomeSource::_init(__int64 seed, LevelType *generator)
BiomeSource::BiomeSource()
{
_init();
_init();
}
// 4J added
@@ -105,7 +105,7 @@ void BiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, i
BiomeCache::Block *BiomeSource::getBlockAt(int x, int y)
{
return cache->getBlockAt(x, y);
return cache->getBlockAt(x, y);
}
float BiomeSource::getTemperature(int x, int y, int z) const
@@ -277,6 +277,7 @@ void BiomeSource::getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int
*/
bool BiomeSource::containsOnly(int x, int z, int r, vector<Biome *> allowed)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
@@ -304,11 +305,12 @@ bool BiomeSource::containsOnly(int x, int z, int r, vector<Biome *> allowed)
*/
bool BiomeSource::containsOnly(int x, int z, int r, Biome *allowed)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
int z1 = ((z + r) >> 2);
int w = x1 - x0;
int h = z1 - z0;
int biomesCount = w*h;
@@ -330,6 +332,7 @@ bool BiomeSource::containsOnly(int x, int z, int r, Biome *allowed)
*/
TilePos *BiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *random)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
@@ -367,6 +370,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, Biome *toFind, Random *rand
*/
TilePos *BiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random)
{
IntCache::releaseAll();
int x0 = ((x - r) >> 2);
int z0 = ((z - r) >> 2);
int x1 = ((x + r) >> 2);
@@ -378,8 +382,7 @@ TilePos *BiomeSource::findBiome(int x, int z, int r, vector<Biome *> allowed, Ra
intArray biomes = layer->getArea(x0, z0, w, h);
TilePos *res = NULL;
int found = 0;
int biomesCount = w*h;
for (unsigned int i = 0; i < biomesCount; i++)
for (unsigned int i = 0; i < w * h; i++)
{
int xx = (x0 + i % w) << 2;
int zz = (z0 + i / w) << 2;
@@ -420,7 +423,7 @@ __int64 BiomeSource::findSeed(LevelType *generator)
mcprogress->progressStage(IDS_PROGRESS_NEW_WORLD_SEED);
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableHeightWaterBiomeOverride))
if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_EnableBiomeOverride))
{
// Do nothing
}
@@ -561,30 +564,30 @@ bool BiomeSource::getIsMatch(float *frac)
{
// A true for a particular biome type here marks it as one that *has* to be present
static const bool critical[Biome::BIOME_COUNT] = {
true, // ocean
true, // plains
true, // desert
false, // extreme hills
true, // forest
true, // taiga
true, // swamps
false, // river
false, // hell
false, // end biome
false, // frozen ocean
false, // frozen river
false, // ice flats
false, // ice mountains
true, // mushroom island / shore
false, // mushroom shore (combined with above)
false, // beach
false, // desert hills (combined with desert)
false, // forest hills (combined with forest)
false, // taiga hills (combined with taga)
false, // small extreme hills
true, // jungle
false, // jungle hills (combined with jungle)
};
true, // ocean
true, // plains
true, // desert
false, // extreme hills
true, // forest
true, // taiga
true, // swamps
false, // river
false, // hell
false, // end biome
false, // frozen ocean
false, // frozen river
false, // ice flats
false, // ice mountains
true, // mushroom island / shore
false, // mushroom shore (combined with above)
false, // beach
false, // desert hills (combined with desert)
false, // forest hills (combined with forest)
false, // taiga hills (combined with taga)
false, // small extreme hills
true, // jungle
false, // jungle hills (combined with jungle)
};
// Don't want more than 15% ocean