feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -51,54 +51,55 @@ public:
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public:
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wstring m_name;
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int color;
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byte topMaterial;
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byte material;
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int leafColor;
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float depth;
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float scale;
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float temperature;
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float downfall;
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int color;
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byte topMaterial;
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byte material;
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int leafColor;
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float depth;
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float scale;
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float temperature;
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float downfall;
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//int waterColor; // 4J Stu removed
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BiomeDecorator *decorator;
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BiomeDecorator *decorator;
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const int id;
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class MobSpawnerData : public WeighedRandomItem
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class MobSpawnerData : public WeighedRandomItem
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{
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public:
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eINSTANCEOF mobClass;
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int minCount;
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int maxCount;
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MobSpawnerData(eINSTANCEOF mobClass, int probabilityWeight, int minCount, int maxCount) : WeighedRandomItem(probabilityWeight)
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MobSpawnerData(eINSTANCEOF mobClass, int probabilityWeight, int minCount, int maxCount) : WeighedRandomItem(probabilityWeight)
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{
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this->mobClass = mobClass;
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this->minCount = minCount;
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this->maxCount = maxCount;
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}
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};
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}
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};
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protected:
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vector<MobSpawnerData *> enemies;
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vector<MobSpawnerData *> friendlies;
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vector<MobSpawnerData *> waterFriendlies;
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vector<MobSpawnerData *> enemies;
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vector<MobSpawnerData *> friendlies;
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vector<MobSpawnerData *> waterFriendlies;
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vector<MobSpawnerData *> friendlies_chicken;
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vector<MobSpawnerData *> friendlies_wolf;
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vector<MobSpawnerData *> friendlies_mushroomcow;
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vector<MobSpawnerData *> ambientFriendlies;
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Biome(int id);
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~Biome();
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BiomeDecorator *createDecorator();
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private:
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Biome *setTemperatureAndDownfall(float temp, float downfall);
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Biome *setDepthAndScale(float depth, float scale);
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Biome *setDepthAndScale(float depth, float scale);
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bool snowCovered;
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bool _hasRain;
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bool _hasRain;
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// 4J Added
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eMinecraftColour m_grassColor;
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@@ -106,47 +107,47 @@ private:
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eMinecraftColour m_waterColor;
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eMinecraftColour m_skyColor;
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Biome *setNoRain();
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Biome *setNoRain();
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protected:
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/* removing these so that we can consistently return newly created trees via getTreeFeature, and let the calling function be resposible for deleting the returned tree
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TreeFeature *normalTree;
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BasicTree *fancyTree;
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BirchFeature *birchTree;
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SwampTreeFeature *swampTree;
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BasicTree *fancyTree;
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BirchFeature *birchTree;
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SwampTreeFeature *swampTree;
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*/
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public:
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virtual Feature *getTreeFeature(Random *random);
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virtual Feature *getTreeFeature(Random *random);
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virtual Feature *getGrassFeature(Random *random);
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protected:
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Biome *setSnowCovered();
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Biome *setName(const wstring &name);
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Biome *setLeafColor(int leafColor);
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Biome *setColor(int color);
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Biome *setName(const wstring &name);
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Biome *setLeafColor(int leafColor);
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Biome *setColor(int color);
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// 4J Added
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Biome *setLeafFoliageWaterSkyColor(eMinecraftColour grassColor, eMinecraftColour foliageColor, eMinecraftColour waterColour, eMinecraftColour skyColour);
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public:
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virtual int getSkyColor(float temp);
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virtual int getSkyColor(float temp);
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vector<MobSpawnerData *> *getMobs(MobCategory *category);
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vector<MobSpawnerData *> *getMobs(MobCategory *category);
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virtual bool hasSnow();
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virtual bool hasRain();
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virtual bool hasSnow();
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virtual bool hasRain();
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virtual bool isHumid();
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virtual float getCreatureProbability();
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virtual int getDownfallInt();
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virtual int getTemperatureInt();
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virtual float getCreatureProbability();
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virtual int getDownfallInt();
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virtual int getTemperatureInt();
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virtual float getDownfall(); // 4J - brought forward from 1.2.3
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virtual float getTemperature(); // 4J - brought forward from 1.2.3
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virtual void decorate(Level *level, Random *random, int xo, int zo);
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virtual void decorate(Level *level, Random *random, int xo, int zo);
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virtual int getGrassColor();
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virtual int getFolageColor();
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virtual int getGrassColor();
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virtual int getFolageColor();
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virtual int getWaterColor(); // 4J Added
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};
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