feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -14,6 +14,8 @@ BedItem::BedItem(int id) : Item( id )
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bool BedItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (level->isClientSide) return true;
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if (face != Facing::UP)
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{
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return false;
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@@ -33,21 +35,21 @@ bool BedItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> pl
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if (dir == Direction::NORTH) zra = -1;
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if (dir == Direction::EAST) xra = 1;
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if (!player->mayBuild(x, y, z) || !player->mayBuild(x + xra, y, z + zra)) return false;
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if (!player->mayUseItemAt(x, y, z, face, itemInstance) || !player->mayUseItemAt(x + xra, y, z + zra, face, itemInstance)) return false;
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if (level->isEmptyTile(x, y, z) && level->isEmptyTile(x + xra, y, z + zra) && level->isTopSolidBlocking(x, y - 1, z) && level->isTopSolidBlocking(x + xra, y - 1, z + zra))
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if(!bTestUseOnOnly)
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{
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level->setTileAndData(x, y, z, tile->id, dir);
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level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_ALL);
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// double-check that the bed was successfully placed
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if (level->getTile(x, y, z) == tile->id)
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{
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(GenericStats::blocksPlaced(tile->id), GenericStats::param_blocksPlaced(tile->id,itemInstance->getAuxValue(),1));
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level->setTileAndData(x + xra, y, z + zra, tile->id, dir + BedTile::HEAD_PIECE_DATA);
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level->setTileAndData(x + xra, y, z + zra, tile->id, dir + BedTile::HEAD_PIECE_DATA, Tile::UPDATE_ALL);
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}
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itemInstance->count--;
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